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  1. #1
    Dreamer a.gavrilin's Avatar
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    Quote Originally Posted by EastsiderSG View Post
    Remember when you lose, it just means your opponents team has better rating patterns, contributive/domination chemistry. This is not a proven method to improve team performance. We do not even understand the system better as these guys do not represent the company and are just selling an idea on how the engine works. It might not even be true.
    Well you may be right here, but in this case the question is - how to achieve better rating patterns with your team, when you have everything trained to the top. And how for example a bot team 40-50% lower with crap players get better ratings than your team?

    Right now I'm for example on the stage where noting works and you have no idea what can be fixed or changed to get better results. My team is perfectly trained, all the players with SAs and PSs and I try changing formations and tactics but somehow nothing works. And this makes you think what is wrong with this game or with you? Some people from lower levels keep boasting about their perfect results with crap teams saying that I make mistakes and have no experience, but saying that you have no experience after 9 years of playing this game sounds stupid.

    So you still keep searching in this case and you still come to the same conclussion - nothing depends on you
    JohnnyEye likes this.

  2. #2
    Famous EastsiderSG's Avatar
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    Quote Originally Posted by a.gavrilin View Post
    Well you may be right here, but in this case the question is - how to achieve better rating patterns with your team, when you have everything trained to the top. And how for example a bot team 40-50% lower with crap players get better ratings than your team?

    Right now I'm for example on the stage where noting works and you have no idea what can be fixed or changed to get better results. My team is perfectly trained, all the players with SAs and PSs and I try changing formations and tactics but somehow nothing works. And this makes you think what is wrong with this game or with you? Some people from lower levels keep boasting about their perfect results with crap teams saying that I make mistakes and have no experience, but saying that you have no experience after 9 years of playing this game sounds stupid.

    So you still keep searching in this case and you still come to the same conclussion - nothing depends on you
    I am low level and i think we win or lose by the good graces of nordeus. If they want you to lose, you will. They will balance everything out and let you do better some seasons and worse during others. High quality is the only way to win more and it means you have to spend because greens will only get us to 180. And yes, still have to train correctly up to 180 before PT. I think Lakis still does well for top level.

    Yes, thats right. I keep saying that. The community leaders are tasked to keep telling you its your fault. To make it look legit, they even blast their own game at times. It’s definitely whats wrong with you. Thats the strategy so that their perfect game doesnt have to improve. Only we need to spend to improve our teams. Isnt it like that for all games? Hire a team of people is some third world country to scam people or influence people.

    Anyway you played 9 years, you know what kinda teams are strong enough to beat you. If you think you can beat the system, sure go ahead, test it out and spend your greens and tokens. But at least everyone is aware, these players say they do not work for nordeus but are suggesting a way to test and improve performance by burning greens through friendlies and training and burning tokens to replace players. If you still lose, its because the other team tested more than you or had a better combi of dominant and contributive players or there were some other parameters in place that are random every match. In short your fault
    Last edited by EastsiderSG; 11-03-2022 at 01:19 PM.

  3. #3
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by a.gavrilin View Post
    Well you may be right here, but in this case the question is - how to achieve better rating patterns with your team, when you have everything trained to the top. And how for example a bot team 40-50% lower with crap players get better ratings than your team?

    Right now I'm for example on the stage where noting works and you have no idea what can be fixed or changed to get better results. My team is perfectly trained, all the players with SAs and PSs and I try changing formations and tactics but somehow nothing works. And this makes you think what is wrong with this game or with you? Some people from lower levels keep boasting about their perfect results with crap teams saying that I make mistakes and have no experience, but saying that you have no experience after 9 years of playing this game sounds stupid.

    So you still keep searching in this case and you still come to the same conclussion - nothing depends on you
    Training doesn't impact the ratings. You cant train a player and make him go from a 7-7-7-7-7 to a 10... the limits are set by default by assigning internal roles with different powers achiebable for each player, you can expose the internal programming and see the player limit by playing a friendly vs a -10 levels team.

    The only way to create the "perfect team" is to understand how the engine assigns roles, and how many good roles can exist in your team, so then you check subs and reserves in a friendly as commented before, and you basically, have to liberate the old excelent programmed players and their roles, so then when you go to the market there is a chance to have a new player with a good role with high dominance+contributive power.

    It is a sketch of what the engine does by my experience, I cant explin it in another way sadly lol

  4. #4
    Dreamer a.gavrilin's Avatar
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    Quote Originally Posted by khris View Post
    Training doesn't impact the ratings. You cant train a player and make him go from a 7-7-7-7-7 to a 10... the limits are set by default by assigning internal roles with different powers achiebable for each player, you can expose the internal programming and see the player limit by playing a friendly vs a -10 levels team.

    The only way to create the "perfect team" is to understand how the engine assigns roles, and how many good roles can exist in your team, so then you check subs and reserves in a friendly as commented before, and you basically, have to liberate the old excelent programmed players and their roles, so then when you go to the market there is a chance to have a new player with a good role with high dominance+contributive power.

    It is a sketch of what the engine does by my experience, I cant explin it in another way sadly lol
    Does that mean we don't need to train players at all?

    Somehow sometimes I feel there are some caps built inside each player - for example players with 150-200 white skills perform better than players with 200-250 skills. Maybe this is just my personal view, but somehow it feels like this

  5. #5
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by a.gavrilin View Post
    Does that mean we don't need to train players at all?

    Somehow sometimes I feel there are some caps built inside each player - for example players with 150-200 white skills perform better than players with 200-250 skills. Maybe this is just my personal view, but somehow it feels like this
    Thats what Ive been saying during all the discussion lol Again:
    each player, has a internal role assigned (now the playstyle tells you which one is), when you sign him, this role has animations linked, and this role has 2 powers
    assigned, the Dominance power and the Contributive power, one, affects the amount of animations a player can join, so a Key player that gets 10-10-10 earns this because is elegible for many animations because his ratio of power, and if he scores is because he has Contributive power, so efficency in the actions.

    From here, its simple if you know nhow to read this, since a "perfect team" with well programmed players should play very fluidly, if this doesnt happen or you barely win, its because a player, or 2, or 3 have a lot of dominance power and low efficency, covering and overcoming other players that maybe are more effective and if you do some substitutions thats why sometimes the score is unlocked, because the lists that the game does to fill the animations with players are based in the dominance power, so a substitution or a red card eliminating a player, change the lists.

    Regarding the players and training, the visual skills, only impact the visual margin, that sets the parameters and its distance VS the opponent team quality, them all is about distances vs the opponent, and the best way to train ofc. is to train first of all, the best programmed players to overcome the opponent.

    And yeah, you dont need to train the 11, because the engine never use 11vs11 players in the simulation, and yeah, if we could have a situation, where absolutely all managers, start a season with 180% players and full whites at 340%, we would see these parameters and that each player, has different limits in his contribution power, so meaning this that the training isnt proportional and based in the visual skills and a strict proportion, like I train my STs shooting to 340 and all score always 3 goals.


    The visual skills are nothing in a sense that a 100% shooting player could score 40 goals because his power and one with 250 shooting could barely score a single goal every 2 games, because of his role and the limitations that spread the power by default, setting limits.

    Somehow, you can feel it.

  6. #6
    Dreamer a.gavrilin's Avatar
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    Quote Originally Posted by khris View Post
    Thats what Ive been saying during all the discussion lol Again:
    each player, has a internal role assigned (now the playstyle tells you which one is), when you sign him, this role has animations linked, and this role has 2 powers
    assigned, the Dominance power and the Contributive power, one, affects the amount of animations a player can join, so a Key player that gets 10-10-10 earns this because is elegible for many animations because his ratio of power, and if he scores is because he has Contributive power, so efficency in the actions.

    From here, its simple if you know nhow to read this, since a "perfect team" with well programmed players should play very fluidly, if this doesnt happen or you barely win, its because a player, or 2, or 3 have a lot of dominance power and low efficency, covering and overcoming other players that maybe are more effective and if you do some substitutions thats why sometimes the score is unlocked, because the lists that the game does to fill the animations with players are based in the dominance power, so a substitution or a red card eliminating a player, change the lists.

    Regarding the players and training, the visual skills, only impact the visual margin, that sets the parameters and its distance VS the opponent team quality, them all is about distances vs the opponent, and the best way to train ofc. is to train first of all, the best programmed players to overcome the opponent.

    And yeah, you dont need to train the 11, because the engine never use 11vs11 players in the simulation, and yeah, if we could have a situation, where absolutely all managers, start a season with 180% players and full whites at 340%, we would see these parameters and that each player, has different limits in his contribution power, so meaning this that the training isnt proportional and based in the visual skills and a strict proportion, like I train my STs shooting to 340 and all score always 3 goals.


    The visual skills are nothing in a sense that a 100% shooting player could score 40 goals because his power and one with 250 shooting could barely score a single goal every 2 games, because of his role and the limitations that spread the power by default, setting limits.

    Somehow, you can feel it.
    Sorry for so many questions - still trying to understand your theory and now it is much more clear.

    In this case how do you understand which of your players is this ONE you need? How do you test them? where can you find them? market? special offers?

  7. #7
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by a.gavrilin View Post
    Sorry for so many questions - still trying to understand your theory and now it is much more clear.

    In this case how do you understand which of your players is this ONE you need? How do you test them? where can you find them? market? special offers?
    You test them vs a -10 levels team, so to have all your players at +180% from the opponent which is the max that the simulator simulates, so the new players 4-5* and your 9* will have the same star.

    You check the performance, what the player does, basically its about perception and see if the team play fluidm who misses a lot, who is aggressive, who cant score more than 1 goal etc
    And for me the best source is the asistant and the academy... players aren't like the old nordgens anymore, but they are a bit better than the ones from the market/scout list.

  8. #8
    Dreamer a.gavrilin's Avatar
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    Quote Originally Posted by khris View Post
    You test them vs a -10 levels team, so to have all your players at +180% from the opponent which is the max that the simulator simulates, so the new players 4-5* and your 9* will have the same star.

    You check the performance, what the player does, basically its about perception and see if the team play fluidm who misses a lot, who is aggressive, who cant score more than 1 goal etc
    And for me the best source is the asistant and the academy... players aren't like the old nordgens anymore, but they are a bit better than the ones from the market/scout list.
    What about the defensive players in this case? They will not have such a performance playing against weak teams