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  1. #1
    Dreamer a.gavrilin's Avatar
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    Quote Originally Posted by khris View Post
    Thats what Ive been saying during all the discussion lol Again:
    each player, has a internal role assigned (now the playstyle tells you which one is), when you sign him, this role has animations linked, and this role has 2 powers
    assigned, the Dominance power and the Contributive power, one, affects the amount of animations a player can join, so a Key player that gets 10-10-10 earns this because is elegible for many animations because his ratio of power, and if he scores is because he has Contributive power, so efficency in the actions.

    From here, its simple if you know nhow to read this, since a "perfect team" with well programmed players should play very fluidly, if this doesnt happen or you barely win, its because a player, or 2, or 3 have a lot of dominance power and low efficency, covering and overcoming other players that maybe are more effective and if you do some substitutions thats why sometimes the score is unlocked, because the lists that the game does to fill the animations with players are based in the dominance power, so a substitution or a red card eliminating a player, change the lists.

    Regarding the players and training, the visual skills, only impact the visual margin, that sets the parameters and its distance VS the opponent team quality, them all is about distances vs the opponent, and the best way to train ofc. is to train first of all, the best programmed players to overcome the opponent.

    And yeah, you dont need to train the 11, because the engine never use 11vs11 players in the simulation, and yeah, if we could have a situation, where absolutely all managers, start a season with 180% players and full whites at 340%, we would see these parameters and that each player, has different limits in his contribution power, so meaning this that the training isnt proportional and based in the visual skills and a strict proportion, like I train my STs shooting to 340 and all score always 3 goals.


    The visual skills are nothing in a sense that a 100% shooting player could score 40 goals because his power and one with 250 shooting could barely score a single goal every 2 games, because of his role and the limitations that spread the power by default, setting limits.

    Somehow, you can feel it.
    Sorry for so many questions - still trying to understand your theory and now it is much more clear.

    In this case how do you understand which of your players is this ONE you need? How do you test them? where can you find them? market? special offers?

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by a.gavrilin View Post
    Sorry for so many questions - still trying to understand your theory and now it is much more clear.

    In this case how do you understand which of your players is this ONE you need? How do you test them? where can you find them? market? special offers?
    You test them vs a -10 levels team, so to have all your players at +180% from the opponent which is the max that the simulator simulates, so the new players 4-5* and your 9* will have the same star.

    You check the performance, what the player does, basically its about perception and see if the team play fluidm who misses a lot, who is aggressive, who cant score more than 1 goal etc
    And for me the best source is the asistant and the academy... players aren't like the old nordgens anymore, but they are a bit better than the ones from the market/scout list.

  3. #3
    Dreamer a.gavrilin's Avatar
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    Quote Originally Posted by khris View Post
    You test them vs a -10 levels team, so to have all your players at +180% from the opponent which is the max that the simulator simulates, so the new players 4-5* and your 9* will have the same star.

    You check the performance, what the player does, basically its about perception and see if the team play fluidm who misses a lot, who is aggressive, who cant score more than 1 goal etc
    And for me the best source is the asistant and the academy... players aren't like the old nordgens anymore, but they are a bit better than the ones from the market/scout list.
    What about the defensive players in this case? They will not have such a performance playing against weak teams

  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by a.gavrilin View Post
    What about the defensive players in this case? They will not have such a performance playing against weak teams
    But you can see if a DL joins the attack, the rating patterns and the actions they do, how often they appear in any animation, etc.
    Still yeah, I understand your point, a test vs a much lower avq team will have the advantadge for you so basically you guarantee the attack animations almost all the time, so it may be more profitable to compare attacking players than defenses.

    Maybe a more close quality or even a higher team would expose in a better way the defences and the GK in first instance, which is the main player in defense.
    But as I mentioned, all is about perception, check the player behaviour and try to feel its limit. If works, works, if do not work, and for some reason the team doesnt play fluidly, maybe there is someone to be sacked.

  5. #5
    Dreamer a.gavrilin's Avatar
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    Quote Originally Posted by khris View Post
    But you can see if a DL joins the attack, the rating patterns and the actions they do, how often they appear in any animation, etc.
    Still yeah, I understand your point, a test vs a much lower avq team will have the advantadge for you so basically you guarantee the attack animations almost all the time, so it may be more profitable to compare attacking players than defenses.

    Maybe a more close quality or even a higher team would expose in a better way the defences and the GK in first instance, which is the main player in defense.
    But as I mentioned, all is about perception, check the player behaviour and try to feel its limit. If works, works, if do not work, and for some reason the team doesnt play fluidly, maybe there is someone to be sacked.
    Thank you for the assistance and explanation, Khris. I will try to check it with my team. Btw, what is your current team now and your FA?
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  6. #6
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by a.gavrilin View Post
    Thank you for the assistance and explanation, Khris. I will try to check it with my team. Btw, what is your current team now and your FA?
    You are welcome, right now Im semi active with FCBayern München, PEZCPY association that was active year ago but right now Im alone there.

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    Khris, with the lack of importance placed on MCs, does this mean the MLs and MRs share the same spot in the engine's list making? Do they share the same fate as MCs as they are on the same line?

  8. #8
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by TroyMcClure View Post
    Khris, with the lack of importance placed on MCs, does this mean the MLs and MRs share the same spot in the engine's list making? Do they share the same fate as MCs as they are on the same line?
    Yeah, we could say that MCs and MR ML and I dould say too DL DR (old DML DMR that now don't exist) are in a same position of contributive chances at some point.
    Still a DL/DR will never score as a good MC, I had great MCs in my club that had a very high performance, reaching almost the top scorer.

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    Quote Originally Posted by khris View Post
    Yeah, we could say that MCs and MR ML and I dould say too DL DR (old DML DMR that now don't exist) are in a same position of contributive chances at some point.
    Still a DL/DR will never score as a good MC, I had great MCs in my club that had a very high performance, reaching almost the top scorer.
    After 3d view update;
    Goalies have internal monster GK bug.
    DL/DR are gained assist contribution.
    DMC/MC's assist/score/importance are increased.
    AMC goal score are increased, AML/AMR score/importance are decreased.
    Always one of the key player(high rating potential) is selected from your bench in pre-calculation.
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