Quote Originally Posted by a.gavrilin View Post
Wow, that's some great idea! It was a pleasure to see my name on it. Good job, Khris! What about new engine theories? Do you still consider this game to have some working engine or would you agree now it's absolutely random?
The game have a system, as always, since the engine needs some basic data to work with, so no changes here IMO.
Now we have team and player bonuses, playstyles, morale etc but the game have a distance that is covered and limited by itself so you cant see a progressive effect of each feature nor barely identify the effect of each one -like the morale, you cant say in what aspect is affecting since the engine still working with lists and numbers basically- like happened with the special abilities years ago, you can try to train 4 players with the same SA but you'll see how the engine assign roles internally, so the well programmed players will resolve your games and, you'll never be able to "create a good player intentionally" just by taking a random player, and training him.

The internal programming sets the limits of each team, always has been like this, and still it is.

This season for example, I bought some scouts, 4 gks, etc because Ive been tanking for long and I had a full squad of retired players. I did a mistake and it was that I didnt sell those reserves that have a good internal role assigned so to liberate key player roles to be assigned for new signings, and i realized late that even with 4 GKs and the attacking players I bought, the good players, those who score are those with 2-3-4* so, here, all is about that... internal roles by default, limited power to each player to create realism etc