i want to say you must be new to top11. but you're actually been in forum since 2014.
but yes. there're tons of people like this in online and mobile gaming. the terms we use to call this kinda people is wallets or whales. since they just open their wallets to buy all those things that make their team powderful. i mean powerful..
i like top11 because it's not gacha game but since take2 & nodeus introduce frenzy that's so similar to gacha where it's a gamble that whoever throw money just to get to last reward get tons of advantages over others who dont spend money in this game.
funnily these guys are at top level, throwing money yet they can only win 1 or no trophies because they face each other in the league, cup & CL/SL
I cant believe how they can't equalise leagues, how can I be put against people 25 to 35 % higher than me. I don't mind losing, but if badly affects my association which isn't fair. I am penalised for trying to compete, whereas those that manipulate get all the benefits
Doesn’t top eleven pay players to play like other games? Always good to insert some wallets and whales in every game so real players with big egos spend! Everyone i know at lower to middle levels manipulate if they ain't tanking these days, just check out top 100 associations.
Last edited by Sillybq; 10-14-2022 at 12:52 AM.
Hi guys. Glad to see so mane experienced managers in one thread. It's been a long time since I last entered the forum - almost 4 years. @Khris, glad you are still here, mate! I miss a lot our crazy worldcups you organized previously. I still keep the emblem for the winning of the 2nd worldcup and I'm still very proud of it)))
Happy to see that I'm not the one seeing the problem that now exist that refer to top level. I'm now still level 99 having played 110 seasons. And I have reached top level of the server starting from season 82. Well it was actually the last time I have ever won any title ((( As you say - nothing actually helps. Perfectly trained 170+ players with 250-300+ white skills cannot score a single goal and the draw keeps giving me 70-80% opponents higher than me even in the league. Once I made an experiment and started the season with 78% team and still got 170% opponents and higher.
I still keep this team just for habit but somehow decided to give this game another chance starting a new club. First 10 seasons were too easy. Somehow the game did manage to give me 3 loses in the more important matches that cost me 3 cups, but still perfectly trained team playing against much weaker opponents had it's winning series of more than 450 matches.
The fun started once I turned to level 11 where I'm now. Still same lower opponents, still same and even better trained players of my team, but this time the engine suddenly changed. And this season it turns out in the cup only. Somehow 40% lower team without manager (78% against my 117%) can easiy bit me twice with incredible statictics (22/14 shots of the opponent against 5/2 shots of my team). How the hell suddenly my strikers forgot to shot. I also like 40-60% keepers making 12-14 saves when 160% keeper missing 3 goals out of 3 shots.
So the conclussion is easy. Just as I have been telling all those years before - the engine and the results are predetermined. Top level of the server is the biggest headache of the game and Nordeus does nothing to solve it for so many years already. But the sad thing is that still the engine is broken. I miss those times when we were reading text matches but the managers decisions, formations and tactics really had important influence on the game process.
Nice to see you here again mannow the community migrated to Facebook and we had a boom of new communities created every single day, the forum still existing as a central and key place but right now if I administrate any competition, I do it on FB in the OMA group, that have 73 sub-communities of 73 national federations. Just feel free to check it out and join the Official Managers Association if one day you want to represent Ukraine in any competition.
Btw not sure Ive sent you the World Cup trophy design I did, since we played months ago the IVth Edition, so here it comes and it have all winners names
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The game have a system, as always, since the engine needs some basic data to work with, so no changes here IMO.
Now we have team and player bonuses, playstyles, morale etc but the game have a distance that is covered and limited by itself so you cant see a progressive effect of each feature nor barely identify the effect of each one -like the morale, you cant say in what aspect is affecting since the engine still working with lists and numbers basically- like happened with the special abilities years ago, you can try to train 4 players with the same SA but you'll see how the engine assign roles internally, so the well programmed players will resolve your games and, you'll never be able to "create a good player intentionally" just by taking a random player, and training him.
The internal programming sets the limits of each team, always has been like this, and still it is.
This season for example, I bought some scouts, 4 gks, etc because Ive been tanking for long and I had a full squad of retired players. I did a mistake and it was that I didnt sell those reserves that have a good internal role assigned so to liberate key player roles to be assigned for new signings, and i realized late that even with 4 GKs and the attacking players I bought, the good players, those who score are those with 2-3-4* so, here, all is about that... internal roles by default, limited power to each player to create realism etc