i want to say you must be new to top11. but you're actually been in forum since 2014.
but yes. there're tons of people like this in online and mobile gaming. the terms we use to call this kinda people is wallets or whales. since they just open their wallets to buy all those things that make their team powderful. i mean powerful..
i like top11 because it's not gacha game but since take2 & nodeus introduce frenzy that's so similar to gacha where it's a gamble that whoever throw money just to get to last reward get tons of advantages over others who dont spend money in this game.
funnily these guys are at top level, throwing money yet they can only win 1 or no trophies because they face each other in the league, cup & CL/SL
I cant believe how they can't equalise leagues, how can I be put against people 25 to 35 % higher than me. I don't mind losing, but if badly affects my association which isn't fair. I am penalised for trying to compete, whereas those that manipulate get all the benefits
Doesn’t top eleven pay players to play like other games? Always good to insert some wallets and whales in every game so real players with big egos spend! Everyone i know at lower to middle levels manipulate if they ain't tanking these days, just check out top 100 associations.
Last edited by Sillybq; 10-14-2022 at 01:52 AM.
then do as you say. as soon as we reach level 100 revert to level 50 and put stars or color the name as achievement to reach 100.
the default is black color, 1st time reach 100 bronze color, 2nd time silver, 3rd time gold.
or put stars on top of your name or decorate the player profile on friends list whatsoever.
other game did this for the one who have reach milestones or achievement etc
edited: also when revert just throw the team into new server. hate facing same team even after you got revert after reach100. basically that's the same.
yeah you can manipulate % in order not to face same team, but i hate doing that.
i only did that to reach 10trebles and only sell unwanted players now because winning trebles without fight is boring. might as well just play single player offline football manager.
Last edited by jarharnamme; 10-14-2022 at 04:33 AM.
Yeah but the best way imo is probably to manipulate and manage quality if you like it challenging. Just stick it out with those 1 star players and try to win. Its boring if you don’t manipulate because their draws are often bad. Had you manipulated, at least you have the option to increase quality whenever which helps in events and getting freebies. Probably doesn’t apply to top server players as manipulating doesnt help?
I feel the game will do whatever is necessary to corner us to spend. We have to do whatever is necessary to have fun without overspending. Some spending in order to save time makes sense though.
But you guys have different problems, the top server issue really needs fixing. I like the max level 100 and earn a badge before restarting in a new combined elite server or something of that sorts. If still insufficient players, just insert alot more bots than look like real players or have AI manage those teams that quit. Just like how its done for teams that have accounts deleted mid season.
Last edited by Sillybq; 10-14-2022 at 07:05 AM.
that's why i want to merge all server. just like how association draws are. atleast i face against new teams every season.
would be funny seeing 14 manipulators drawn in 1league or 14whales in 1league.
and that's why i only play this game for association. the battle for survival in ultimate asso.
also i hope the semi & finals would be scrapped because most of the time my asso would face top100 asso in semi while in 3/4place we can easily beaten other team Xpoints and concede none points.
let the asso final standing be the final points of these 2 battles. just so my association who always finish 3rd get 2nd place and higher tokens weekly
Hi guys. Glad to see so mane experienced managers in one thread. It's been a long time since I last entered the forum - almost 4 years. @Khris, glad you are still here, mate! I miss a lot our crazy worldcups you organized previously. I still keep the emblem for the winning of the 2nd worldcup and I'm still very proud of it)))
Happy to see that I'm not the one seeing the problem that now exist that refer to top level. I'm now still level 99 having played 110 seasons. And I have reached top level of the server starting from season 82. Well it was actually the last time I have ever won any title ((( As you say - nothing actually helps. Perfectly trained 170+ players with 250-300+ white skills cannot score a single goal and the draw keeps giving me 70-80% opponents higher than me even in the league. Once I made an experiment and started the season with 78% team and still got 170% opponents and higher.
I still keep this team just for habit but somehow decided to give this game another chance starting a new club. First 10 seasons were too easy. Somehow the game did manage to give me 3 loses in the more important matches that cost me 3 cups, but still perfectly trained team playing against much weaker opponents had it's winning series of more than 450 matches.
The fun started once I turned to level 11 where I'm now. Still same lower opponents, still same and even better trained players of my team, but this time the engine suddenly changed. And this season it turns out in the cup only. Somehow 40% lower team without manager (78% against my 117%) can easiy bit me twice with incredible statictics (22/14 shots of the opponent against 5/2 shots of my team). How the hell suddenly my strikers forgot to shot. I also like 40-60% keepers making 12-14 saves when 160% keeper missing 3 goals out of 3 shots.
So the conclussion is easy. Just as I have been telling all those years before - the engine and the results are predetermined. Top level of the server is the biggest headache of the game and Nordeus does nothing to solve it for so many years already. But the sad thing is that still the engine is broken. I miss those times when we were reading text matches but the managers decisions, formations and tactics really had important influence on the game process.