Quote Originally Posted by MARCO CAIA View Post
with all due respect Khris, it's not a scenario it's BS. Pure bull. All you mentioned is only taken into consideration not completely random but because the scenarios as you call them give the results the engine is already programmed to give because ALL final standings are already determined when the season starts. Honestly, all results whether they are good or bad only lead to obtaining the result at the end of each competition that was already pre-chosen to be. I have mathematical proof, There will be no surprise results unless they all fit to obtain the results that the game has predetermined. For example, I had two great results in a row by drawing two games in a row with the two teams that were first and third in the league. I am fourth and by drawing these games because of the point difference NOTHING changed for anyone. So the apparent great results against stronger teams yielded nothing to impact the result. Happens every season, every competition. This game is a money-making scheme designed only to give the impression that anything we do counts but sadly it counts very little. If one does not spend they have to go through hell to obtain some good result. Spending this season determines the outcome of next season, spend more they may afford you some trophy as a reward not for good training and good formations and tactics but for spending. It's up to them by the way what league or with what team they pair us with in the other competitions to make it easier or harder. It's a scheme not a true percentage game based on real training and preparation and quality, That's the real scenario!
I can't be fully agree with what you say, my viewpoint comes from another angle, which has many elements to consider as the beatability margin and the team simplification that the engine does, this counting too the simulation nature of the engine that only simulates attacking actions, still I can understand the frustration.
But It comes from a basic mistake which is to make of all intuitive and perceptible margins, a non sense, once they've added players out of the own game lĂ­mits at +200%, thats a problem because you may not be able to know whats happening and how to resolve it.
Mostly of scenarios have a reactive way to be resolved, by turning the possession bar and switching settings+ sub players inactive, but due the excess of AvQ many times score feels rigged