Originally Posted by
Wingaradijastoc
I have beaten teams that were almost 50% stronger on paper.
Basics
Activate sharpness.
Push to the highest possible morale.
Combined with full rest.
For very important games, accumulate event bonuses like "on fire status".
About playstyles
Some believe that playistylesdo not change the outcome of a game.
I believe that is not the case at the moment.
Why else would there be hot-shot-boosters?
So pumping up here can't hurt either.
Lineup
Then it's about the lineup.
You can experiment with the Tactical Analysis Tool that can be found here on this forum.
With it, you can work on a counter-formation database.
Increase efficiency with Excel-macros.
Or you do it completely manually.
My current approach:
Dividing the field into zones
I have divided the field into five zones in length and three zones in width:
DC, DMC, MC, AMC, ST.
Left, middle, right.
Researching the attributes of the rivaling top eleven
Then I go into the detailed player statistics for important matches.
So far, it has proven useful to multiply all white skills of the relevant position.
For simplicity, I multiply each by 100 at the end.
So if the opponent has two DCs with a value of 200, he has "400 DC Middle".
One strong player for every position to free up space
Because with a 100%+ player, the total value increases very strong after some point,
it might be worth having exactly one very strong player for each position.
You could counter this 400 DC Middle with two strikers or just one striker.
If you have a 400 striker, you need one man less here.
You can then use him elsewhere, for balance or as a "libero".
I look at where the opponent is superior to me and vice versa.
The goal is to be superior to him in more positions.
The positions also include the section dimensions DC, ... ST; left, middle, right.
I usually give those more weight than individual player positions.
Either you put together the best possible opponent team yourself and use this for preparation.
Or you speculate that the opponent will remain inactive in the lineup.
Then you use his current one.
Know about "secret positions"
Note that the longitudinal rows are fixed, but not the width rows.
Wingbacks can stand in the DMC area.
Central outsides can stand in the DMC or AMC areas.
Wing-attackers can stand in the ST area.
Note that you can use wingbacks to strengthen "DC Middle".
To do this, place the DL in the rectangle´s lower left corner, arrow backwards.
I think WD is the most underestimated position.
If the opponent is stronger than me and I can't beat the opponent's defense,
I tend to leave him overpositions in the DC level, as these are relatively harmless.
Wide formations (passing´s another chapter) superior to centered ones, center reinforced from the wings
In addition, it currently seems opportune to counter centered formations with stretched formations.
So a 3DC defense for example with AML, ST, AMR.
Try around.
Sometimes it is so unbalanced that you cannot cover the opponent's attack.
Then try to simply form an even more critical attack yourself.
Sometimes you are inferior on one side.
Try to get an equally big advantage elsewhere.
Preferably always so that you dominate 3 of the longitudinal and 2 of the transverse rows.
In completely hopeless situations, occupy all uncovered positions or do something extreme.
If you have ST-ST-AMR, the opponent's DL won't matter much.
Indivdual training sessions linked to a specific match
Based on this approach, you can also carry out individual training sessions.
You see for example that the opponent is only superior on AMC (300 to 270).
Then you can try to bring your DMC to 300+.
Consoder the whole thing
Sometimes you are far superior in one position.
Consider the whole thing.
If your DL is far superior to the AMR, but the DC has a deficit, this binds the DL.
Especially if you don't plan to play on the left side.
Opponent´s previous games and your assignments
Look at previous games of the opponent. To find out if he has a preference.
To win such games, pass scheme and formation must harmonize.
Don’t forget to choose the captain according to your game plan and check the assignments.
The captain is preferably in a free or clearly superior position.
Either he is the playmaker or the target player.
In very defensive scenarios, you can also define the goalkeeper or a DC as captain.
Advanced calculations for enthusiasts
I even have calculation methods to set offside, counter, pressing, etc.
Even then, the player attributes are needed.
Currently, I do high pressing, tackling, man-marking and counter only when clearly superior.
Because most of the time, the analysis here was not worth it.
Have a game plan and react in-game
Instead, I watch the game. If two to three counter opportunities were missed, I activate counter.
If there occurred one or two offsides in my favor, I activate offside.
"Even-out" weaknesses via the in-game-bonuses
With the bonuses, you can even-out weaknesses in your team.
For example, it may be worthwhile to take the blue bonus whilst having a blue deficite
Pass rate and possession
If I don’t have a clear pass strategy, I sometimes watch the pass rate.
If it or possession is lower than the opponent’s, you can shorten passes.
Conversely, you can dare to hit longer passes.
Use 2D view
I use the 2D view for important games, because then it runs smoother with the sub menue.
Having a plan B and C is fine.
Lastly, in tight matches, I have had good experiences with strengthening the defense via substitutions after 1-2 leading goals.
The magic of the last 15'
If clearly inferior and behind, start strong attacks from minute 70-75.
At eye level, from minute 70-75, increase pressing and possibly increase marking.
A GK worth gold
For opponents at eye level or stronger, when in the lead, tackle hard.
BUT YOU NEED A SUPER GOALKEEPER TO DEFUSE FREE KICKS.
If you have ordered to play over the left, but the team still plays strongly on the right, try to intensify that.
I also successfully applied countering the opponent on his attacking flank for a while.
Use event bonuses at the right time
Last but not least, there are always events.
E.g. Proving-Ground-Boosts etc.
I also suspect that younger players of the same rating are better than older ones
You see, to beat teams that appear clearly stronger, effort is taken.
Copilot-assisted translation.