Arrows in some sense are too in the players by default, in hidden skills, we can see some MC's in more % of times in defense than others.

I play with full of arrows, don't save arrows, arrows are free, don't have to waste a token per arrow.

Players defend, and attack, by default in some %, full of arrows increases chances, = more options. Blue arrow in the 2 DC's = more pending to be in defensive tasks, DR/DL with a red = he will sometimes go for an assistance.