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Thread: A Guide for fast trainers

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  1. #1
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    Nik- Thanks so much. I would jump on a 99% 18 y/o MR, have been looking for one quite some time. The development from 99% to 140% is budgeted.

    But like you say, it's a lot of greens. 24 tokens=24 greens. From 71% to 99%, I don't know how fast it will go. 28%x15 abilities= 435 %. Can he avg maybe 4.35% per 15% condition loss session? Ouch that means it would cost 100 greens to get him to 99%. Hm sounds a bit high... Or? Probably loose at least 100 greens in relation to finding a 99% fast trainer.

    I am thinking to do it once to experiment, if I do I will post the data here!
    Last edited by Al Svanberg; 09-20-2016 at 04:00 PM.

  2. #2
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    Quote Originally Posted by Al Svanberg View Post
    I don't know how fast it will go. 28%x15 abilities= 435 %. Can he avg maybe 4.35% per 15% condition loss session? Ouch that means it would cost 100 greens to get him to 99%. Hm sounds a bit high... Or?
    I've calculated on some fast trainers, and I get something like 24-26 ability increases for 100 condition loss.
    Now I don't have access to the best drills yet and you may find some better fast trainers than mine.
    So I would make the calculations with 30 increases for 100 condition loss

    (as I said previously, I found that friendly game average a bit over the above 0.3 but the problem with them is they're more time consuming and the abilities that increase are more random as opposed to a training program where you know what abilities are increased. however for raising SA and extra positions, it's worth looking into)

    So with the above, 4.5% per 15% condition loss, 28% = 97 rest packs
    We can conclude also that every % under 99% we buy our player requires 3.5 rest packs to gain
    Al Svanberg and LeManiaque like this.

  3. #3
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    Quote Originally Posted by Rautz View Post
    I've calculated on some fast trainers, and I get something like 24-26 ability increases for 100 condition loss.
    Now I don't have access to the best drills yet and you may find some better fast trainers than mine.
    So I would make the calculations with 30 increases for 100 condition loss

    (as I said previously, I found that friendly game average a bit over the above 0.3 but the problem with them is they're more time consuming and the abilities that increase are more random as opposed to a training program where you know what abilities are increased. however for raising SA and extra positions, it's worth looking into)

    So with the above, 4.5% per 15% condition loss, 28% = 97 rest packs
    We can conclude also that every % under 99% we buy our player requires 3.5 rest packs to gain
    I have built a book/spreadsheet on the kid I picked up.

    He got from 71% to 77%, (exactly 80 skill% added) while loosing exactly 236 condition%, which gives the factor 0.34 gain%/condition.loss%. Would give 5.1 per 15% condition loss. But I expect it to slow down a bit once he gets to 5 stars.