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Thread: A Guide for fast trainers

  1. #351
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    Great Rautz! I will keep a book on him.

    Got him, and I can already say that he trains -- a lot -- faster than the best 99% Nordgens. Will come back with numbers, since I am adding two abilities and one SA, I will make up some of the greens lost to go from 71 to 99%.
    Last edited by Al Svanberg; 09-20-2016 at 04:40 PM.

  2. #352
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    New record for me when adding a new position/SA, 34 green packs or 149 Fast Counter Attack practices. Very impressive. Will save about 10 greens give or take a few with this kid as opposed to the pace it takes for a 99% fast trainer.
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  3. #353
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    Sometimes I even get a plus every other practice, but mostly every third:

    A Guide for fast trainers-tr-ningstest.jpg

  4. #354
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    Quote Originally Posted by Al Svanberg View Post
    Sometimes I even get a plus every other practice, but mostly every third:
    You can put that into numbers.
    If it was every 3rd, it would be 11.25% condition. So if it sometimes comes after 2, it means less than that, maybe 10-10.5%

    That looks really good. My 99% player with a PRO training was getting 1 every 15%

  5. #355
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    Quote Originally Posted by Rautz View Post
    I've calculated on some fast trainers, and I get something like 24-26 ability increases for 100 condition loss.
    Now I don't have access to the best drills yet and you may find some better fast trainers than mine.
    So I would make the calculations with 30 increases for 100 condition loss

    (as I said previously, I found that friendly game average a bit over the above 0.3 but the problem with them is they're more time consuming and the abilities that increase are more random as opposed to a training program where you know what abilities are increased. however for raising SA and extra positions, it's worth looking into)

    So with the above, 4.5% per 15% condition loss, 28% = 97 rest packs
    We can conclude also that every % under 99% we buy our player requires 3.5 rest packs to gain
    I have built a book/spreadsheet on the kid I picked up.

    He got from 71% to 77%, (exactly 80 skill% added) while loosing exactly 236 condition%, which gives the factor 0.34 gain%/condition.loss%. Would give 5.1 per 15% condition loss. But I expect it to slow down a bit once he gets to 5 stars.

  6. #356
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    Quote Originally Posted by Al Svanberg View Post
    Niko/Bunzo/Nash and Co.- I need your help!

    Attachment 71513

    Is this kid a top notch fast trainer?

    I recon its not worth getting him as opposed to getting a 99% FT 18 y/o of the market, but I have only seen one AMR or MR or DMR on the market the last three season, and one of my twin accounts snatched him up. I am looking to get a DMR with Shadow Striker Ability (ie also add MR/AMR to him), and often these kids are like DMC and DMR or MR and MC which mess with my plan.

    IIRC, I have seen you explain how kids costing a certain amount of Tokens are fast trainers, but I don't remember the details. And I can't find the info again.
    Ok I got this kid to 99% now.

    This is how it worked out:
    +DMR -- 34 Rests
    +AMR -- 35 Rests
    +Shadow Striker -- 34 Rests
    From 71% to 99% -- 80 Rests
    Total: 183 Rests

    The same cost for a 99% kid you pick up is basically 44x3=132 Rests. So the extra cost ended up being "just" 51 Rests. And 24 tokens since I signed him from the youth academy. Zero money. So I probably saved like around 2m compared to a 99% kid and 8.3m compared to getting someone on the market as opposed to someone from the Youth Academy.

    These are the conclusions I draw:

    -Its rare, but sometimes you see a fast trainer with two positions and a SA (often Corner-specialist for some reason...), if the positions and SA fits your bill, its cheaper to pick up a 4 star fast trainer with an extra position and a SA than a 5 star 99% kid.

    -If you are hard-pressed for money, is it better to pick up a 3-4 star kid and train them? Well, I don't know how fast a 3 star kid trains, but it is not worth it with a 4 star kid. Instead of loosing 50 rests, you can farm 50x57$=2.8m, I think the money you are saving is about 2m. At my level at least.

    -If you like are looking for a Fast-Trainer at a certain position and just cannot find someone, it is -- not -- an extremely bad deal to go with a 4 star kid instead. 50 Rests is a big cost, but its worth it if the option is to go 2-3 seasons without filling a position on your team that must be filled.

    What do you guys think?

    Now I just have to figure out if this kid can perform or not...

    A Guide for fast trainers-cafinha.jpg
    Last edited by Al Svanberg; 09-24-2016 at 11:13 PM.
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  7. #357
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    1. Does a 4* star academy player ever come with 2 positions or SA?

    Because if you need just to boost him to 99% and give 1/3 things (Position/Sa) you gave to your player then packs are reduced to 120.

    2. Is the 4* academy player always a really fast trainer?

    3. On post #353 I see something weird.. you used same kind of drills yet in one training player gained 2 positions. When I do training for position/SA with same kind of drills I get the same exact results , for example I get +1 for 5 consecutive same drills (this will result in some trainings to gain +2 but again the difference between each +1 is 5 drills) I cannot explain how your player gained +2 with 1-2 drills difference
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  8. #358
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    yes , he is a fast trainer and he can get a +150 (3 bars/practice, from the old training system).
    But besides 24T you must give greens : +40 to add AMR, +40 to sa, +60 to make him 5* player, +70 to make him a good 6* player = about 200 greens.
    Will he be good ? I would bet he 'll be.
    But it's a lot of greens.
    That's what I wrote in #348, so my estimation was right.
    Total: 183 Rests
    well, that's a lot of greens, plus the 24 token.
    Now that there is a limit of about 30 greens per day, it's not worthy the investment (unless you have saved or do a tanking season).
    You 're right about the money but with those 24 token, a better investment is to buy a recommended player but he must be the third, the young and more expensive. Of course your team must have a relative quality because if q is too high, you 'll get recommendations of 79 token

    Academy players never have a s.a. and mostly have only one position (DR, ML, DMC ), but you can find often nordgens with sa.
    The 21T, 24T usually are fast trainers.

    Here, I bought nordgen with sa. #304
    http://forum.topeleven.com/tutorials...ainers-31.html
    I gave Alexander Ernel(L.MOURA) + MC position (which is more helpful than DMR, in my formations), spending about 50 greens and with 50 greens more I raised his q.
    I kept him for 4 seasons, finishing as high q 6* player - starting as 5* the next season and reaching again the 7*. Very few extra greens need for that (if you do the daily set of drills for the bonus).
    Then I sold him with nego, 2 token.
    He could play one more season with a high quality.

    A Guide for fast trainers-sell-lucas-mura.jpg
    Last edited by nikolgiorgos; 09-25-2016 at 08:24 AM.
    Καλώς ήρθατε στο Ελληνικό φόρουμ
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  9. #359
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    Quote Originally Posted by Cloverfield View Post

    3. On post #353 I see something weird.. you used same kind of drills yet in one training player gained 2 positions. When I do training for position/SA with same kind of drills I get the same exact results , for example I get +1 for 5 consecutive same drills (this will result in some trainings to gain +2 but again the difference between each +1 is 5 drills) I cannot explain how your player gained +2 with 1-2 drills difference
    It was a spill-over effect so to speak. Was getting 1+ every 4th drill, the. On a regular basis like once every 10th session I got 1+ only 3 drills apart.
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  10. #360
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    Quote Originally Posted by Cloverfield View Post
    1. Does a 4* star academy player ever come with 2 positions or SA?

    Because if you need just to boost him to 99% and give 1/3 things (Position/Sa) you gave to your player then packs are reduced to 120.

    2. Is the 4* academy player always a really fast trainer?

    3. On post #353 I see something weird.. you used same kind of drills yet in one training player gained 2 positions. When I do training for position/SA with same



    kind of drills I get the same exact results , for example I get +1 for 5 consecutive same drills (this will result in some trainings to gain +2 but again the difference between each +1 is 5 drills) I cannot explain how your player gained +2 with 1-2 drills difference
    I´ve found the 4 star academy player to always be a fast trainer & often they have two positions but never a SA

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