Part 2:

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Re: JUST DO ME'S GUIDE TO THE MANAGER

Postby justdome » 08 Oct 2011 13:21
2. Players.

2.1 Age:

Young players develop quickly if your facilities are upgraded and you play them every day. Careful though, a young player means that he’ll be around the same number of stars for longer, not that he’ll become a great player with time (Unless you fail to qualify for the next tier, has an huge training factor or you spend a big ammount of tokens in training). A 2 star player from your youth facilities will –at best- remain with 2 stars for the next season.

Older players are sometimes preferable, as you’ll receive more stars for the same amount of money. Yes, they won’t develop as quickly, but you’ll get at least a good season from them. It comes down to the amount of money and tokens you are planning to spend. If you have a lot of resources, then buy 4 star young players, if you have limited resources, it’s better to buy a 4 star 28 year old than a 3 star 22 year old.
The only difference will be how many seasons they’ll stay in your team.

I don’t recommend buying players older than 27 or 28 as they develop around 8 times slower than young players. That means that next season they won’t be of much use.


2.2 Special ability:

If you have to choose between a good player without a special ability and a mediocre player with one, go for the good player. Special abilities are only really useful on players with good quality. A 5 star plain goalkeeper will be many times better than a 4 star One-on-one specialist. Of course, a 5 star one-on-one specialist is amazing (but I’d still prefer a 6 star plain goalkeeper). The above is specially true for CS and FS specialities. A plain player with 30 crossing skill will be much better at corner kicks than a Corner specialist with 20 crossing skill.

SS-Shadow striker. This players have improved shots from the attacking midfield area. This is desirable for AML,AMR and AMC.

DR-Dribbling specialist. This players have an easier time avoiding markers and getting to the attaking portion of the field to shoot or short pass. This is desirable on ML,MR, MC, AML, AMR, AMC and ST.

PM-Playmaker. This players have improved passing skills and are useful both on midfield and attacking midfield.

OS-One-on-one scorer. This players have improved scoring chances when facing the goalkeeper from a short distance. Highly desirable for ST and somewhat desirable for attacking midfielders.

FS-Free kick specialist. Probably the most noticeable specilty if used on a good player. A 5 star FS player will rarely miss a free kick. As more and more people use hard tackling, investing on a great FS player is a must. A good free kick taker has high shooting and high crossing skills.

CS-Corner specialist. Another noticeable specialty if used on a player with good crossing skills.

OS-One-on-one stopper. The exact opposite of one-on-one scorer.

PS-Penalty specialist. Generally a waste. Any decent player will score a penalty and there aren’t many penalties to be scored anyway.

PS-Penalty kick stopper. Generally a waste. It’s hard to stop penalties, even for 5 star GK’s with this specialty. It’s only useful in Champions and Cup matches that are defined in a penalty shoot out.

DW-Defensive wall. This players have improved chances of stopping mid range shots on goal. Highly desirable for Defenders.

AD-Aerial defender. This players have improved chances of blocking crosses. Highly desirable for Defenders.