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Thread: New one needs help with training bonuses

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  1. #3
    Dreamer
    Join Date
    Jun 2016
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    Uppsala, Sweden
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    466
    Great stuff Niko!

    My working hypothesis on how this works exactly -- that could be wrong, but that I believe in untill I find out otherwise -- is the following. There are 15 abilities in the game (speed, shooting, passing and so forth). There are 4 bonus categories: Attack, Defense, Possession and Condition. I believe that a bonus in each category affects a certain group of abilities included in the specific bonus cathegory. In addition, I do -- not -- believe that any ability is covered by more than one bonus cathegory. If would just guess that the affect of bonuses would become too big of certain abilities could get cumulative affects from several bonuses, but that's just a guess.

    I would also guess at/speculate on that the 15 abilities are divided into the 4 bonus cathegories as follows:
    Attack Bonus: Shooting, Finnishing, Dribbling and Heading
    Defense Bonus: Tackling, Marking, Courage and Positioning
    Possession Bonus: Passing, Creativity and Crossing
    Conditioning Bonus: Conditioning, Strength, Agressiveness and Speed

    But this is definitely just what I wrote, guesses and speculations.

    Anyway, how does all this work then? Let's say a player has the value 25 at lvl 1 which also is 100%. Let's say that you have the full 10% in all team bonus cathegories before a game, this would raise the level of all abilities of the said player to 27.5 or 110% (27.5/25). Let's say that you in addition activate the defensive bonus during a game in the special in game function, the tackling ability would for example tackling become 25 x 1.1 (team bonus) x 1.05 (the 5% extra from the in game function) = 28.875 (or app 115%).

    If you watch the game, another 8 percent is added. Percentage for your fans in the arena are added. 2 percent per each friend watching. The ball possession bonus. So in the end I think the impact of bonuses in a game were one manager has been active and have full team bonuses and is watching is major if the opponent has been inactive and is not watching. I also think the bonuses are used to weight up the advantage of playing defensive and counter attack in favor of playing offensive soccer (which faces a risk of becoming a bit ineffective).

    Thanks for a great thread and raising a really interesting topic!
    Last edited by Al Svanberg; 07-25-2016 at 08:38 AM.