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  Click here to go to the first staff post in this thread.   Thread: Guide: Condition loss and Ability gain in games

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  1. #3
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    Quote Originally Posted by LeManiaque View Post
    Just quick thoughts:
    I imagine a hard to clarify factor representing opponent tactics and formation impacting condition loss (and form rating). It seems to me that both injuries and cards are closely related to the two opposing formation and tactics combined, which makes easy to believe opponent also matters for condition loss.

    An easy answer is condition loss is direct connection to position, easily tested by using your multi position players in 2 different spots over some matches. I doubt it.

    Next would be considering simple factors like spaces between player and nearest opposing player. Your MC is probably often opposed to another MC in same position, while DMC may have opposing MC 1 space away. Could be different for DMC vs MC and DMC vs a "stack" of MC+AMC. Arrows might play into that if there are "additive effects", which would represent pressing or attacking teams.
    Yeah, my thought exactly. I will look more closely at this. If the opponent has an AMC, does my DMC lose less conditioning?

    I am not very familiar with the old version, but I was thinking to at least try to look at the play-by-plays made in games. It wouldn't be very precise, but is it possible to see any correlation between like how often a name is mentioned and conditioning loss? I plan to keep this spreadsheet going all season. I miss quite a few games, since I have to dump conditioning status before the game and capture the ability gain after it (the game crashes at times there), but it will give me a bigger sample size. Next step is to look at Al FC. See if there are any trends. Also, it would be very interesting to see numbers from like 2-4 star teams. If noting else, I could start an account just to get a grasp how how the numbers differs. Would also be interesting to see numbers from a team with zero condition bonus.

    Is the Fitness Ability just cosmetic? I actually don't think any ability is -- just -- cosmetic. Albeit the impact of an ability quite possibly could be very marginal. Its also perfectly possible that individual abilities are lumped together with abilities of all other players in the same area of the field. Like, if you have 3 MCs and two are 8 stars and one is 1 star, it sometimes don't seem like there is any real difference in how they perform. OTOH, like on my teams if I have a weak DL and ML, it certainly seem like that side performs worse than if I have a strong DL and ML. So I don't think its possible on the basis of this to say that ability don't matter, but it might not matter on an individual basis all that much.

    One impact of the Fitness Ability can be that a player plays better with a high fitness ability if he has low conditioning, IE that a player for example with 200% in fitness ability will perform better with 50% conditioning than a player with 50% fitness ability and 50% conditioning. Or, the fitness ability does impact the conditioning loss, but that the impact is so small that it doesn't stick out. Like if the impact of a player having 200% in Fitness compared to a player with 100% in Fitness is that the former will lose like 10% less conditioning -- that deviance could drown among all other factors. Another is of course that a team with 200% avg fitness ability will loose less than a team with 100% avg. fitness ability, but that the ability only matters as an avg of the team, not on an individual basis.

    If anyone have some an account out there with 2-4 stars, I would be very grateful if you could just dump a screenshot from the fitness center before and after a game!
    Last edited by Al Svanberg; 10-25-2016 at 09:01 PM.