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  Click here to go to the first staff post in this thread.   Thread: Guide: Condition loss and Ability gain in games

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  1. #9
    Dreamer
    Join Date
    Jun 2016
    Location
    Uppsala, Sweden
    Posts
    466
    Thanks guys, I very much appreciates your input!! Fantastic comments!

    Niko-
    Here are some old data I have with ratings. I tracked rating for about 5 games, but it just seemed all over the place. What do you think? Maybe I should watch it some more.
    Click image for larger version. 

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    LeMa- Yeah, it could definitely be like that.

    Jeeves- Yeah, my guess is that our conclusion will be something like the avg. is 18.5% loss per game if you have a x% team and that the individual condition loss can variate about +/- 4-5% based on how involved the player is etc.But its still interesting! Every bits and pieces tells you something about the game. Who knows what conclusions can come out of a study like this, all of a sudden you stumble across something you never considered.

    Like I for example also bought into the idea that using the conditioning bonus bumper and not press the play was smart because then that conditioning saved could be used in practice, but now I wonder if that is the case. Since there seem to be a direct correlation between conditioning lost and ability gained.

    Great idea about age being a factor. Since I also has looked at TEF, I have only included the players I have age 18-21, since I only have comparable training data from them. But I will star to look at vets too. I have some Free Agents I picked up this season to round out the roster that will be interesting to study.

    It would be very interesting to see what numbers you get!
    Last edited by Al Svanberg; 10-26-2016 at 05:12 PM.