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  1. #1
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    sorry guys..i am new at this.
    but i know one training method to increase bonus in 4 training...
    use.
    piggy in middel,skill drill, use ur head, streach, warmup and pass go and attack.
    use 4 defender 4 mc..
    try this and see the result
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  2. #2
    Famous Toxcatl's Avatar
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    Quote Originally Posted by raj9 View Post
    sorry guys..i am new at this.
    but i know one training method to increase bonus in 4 training...
    use.
    piggy in middel,skill drill, use ur head, streach, warmup and pass go and attack.
    use 4 defender 4 mc..
    try this and see the result
    Is it without 2x bonus videos?
    Ok, your schedule is 7.5% of Condition.
    4 * 7.5% = 30% (without videos?)

    I use this method: 4x [2x Warm-up, 2x Skill Drill, 2x Video Analysis] + 2x [2x Warm-up, 3x Skill Drill, 1x Video Analysis], it's 27% total to climb from 8% to 10% without videos. I train 8 players with this just as you do.
    Don't ask me why 6 schedules with 2 of each Very Easy drill don't do the job, I don't know. The Attack and Condition bonuses just don't go up as fast as Defence and Posession. I found this recipe by trying this and that ("scientific poke method" xD), and so far it's the best I got. But it's not ideal, there is a room to improve. It works for me for the third season, and I'm too lazy to continue with my experiments to get out of this local maximum and find something better.

    Maybe you'll have slightly different recipe. But anyway, all my experiments with Easy drills didn't give me better results, so I use only Very Easy drills, and I recommend you to try something like that.
    If someone can share a better method (Condition Loss less than 27% for 8 players to get from 8% to 10% without videos), I would appreciate it.
    Last edited by Toxcatl; 03-05-2017 at 09:23 PM.
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  3. #3
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    Quote Originally Posted by Toxcatl View Post
    Is it without 2x bonus videos?
    Ok, your schedule is 7.5% of Condition.
    4 * 7.5% = 30% (without videos?)

    I use this method: 4x [2x Warm-up, 2x Skill Drill, 2x Video Analysis] + 2x [2x Warm-up, 3x Skill Drill, 1x Video Analysis], it's 27% total to climb from 8% to 10% without videos. I train 8 players with this just as you do.
    Don't ask me why 6 schedules with 2 of each Very Easy drill don't do the job, I don't know. The Attack and Condition bonuses just don't go up as fast as Defence and Posession. I found this recipe by trying this and that ("scientific poke method" xD), and so far it's the best I got. But it's not ideal, there is a room to improve. It works for me for the third season, and I'm too lazy to continue with my experiments to get out of this local maximum and find something better.

    Maybe you'll have slightly different recipe. But anyway, all my experiments with Easy drills didn't give me better results, so I use only Very Easy drills, and I recommend you to try something like that.
    If someone can share a better method (Condition Loss less than 27% for 8 players to get from 8% to 10% without videos), I would appreciate it.

    hmm i get full defense after 4x first drills. Then i must do second one 3x skill drill and 3x warm up 3x. You sure second one is right? not 3x first 3x second?

  4. #4
    Famous Toxcatl's Avatar
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    Quote Originally Posted by stinkybg View Post
    hmm i get full defense after 4x first drills. Then i must do second one 3x skill drill and 3x warm up 3x. You sure second one is right? not 3x first 3x second?
    Absolutely.

    To be exact, my recipe is following:

    I train 8 players from bench and reserve, because I don't want my main squad to ineffectively lose condition on this. I never use 2x bonus video, because this videos is better to be spent on Rest packs.

    I start with:
    4x [Warm up, Skill drill, Video an, Skill drill, Warm up, Video an] (I don't know if drills order matters; I haven't noticed, but I'm not absolutely sure)
    After that I have Defence with Possession on maximum, and Attack with Condition on approximately 60-70% between 8% and maximum. If I do two more of that schedule, Attack goes on 90-95% (ffffuuu!) and Possession on max. So I do this instead:
    2x [Warm up, Skill drill, Video an, Skill drill, Warm up, Skill drill]
    And this do the job, all bonuses become maximum just for 27% of Condition.
    I tried to swap Video analysis with third Warm up, in this case Possession ends up on 90-95%, so it doesn't work either.

    Btw, if one bonus needs just a little more, let's say Attack for example, just do [Warm up, Skill drill] for 4 attacking players. And next time try to slightly change the schedule. That's how I found my recipe. As I said, it might be a little different for other managers, we all have different teams.

    P.S. For those who don't know: GK, D* and DM* players count as defenders; M*, AM* and ST count as attackers; DM*, M* and AM* count as midfielders. Of course, player with several position may fall in several categories at the same time. For example, player with [DML, ML] is counted as defender, attacker and midfielder at the same time. But he is still one player (you need 8 players for Condition bonus).
    Last edited by Toxcatl; 03-17-2017 at 08:30 AM.
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