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  1. #1
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    Best training drills

    1st for attack and defense
    defense combination=
    press the play
    piggy in the middle
    use your head
    stop the attacker
    defending crosses
    video analysis
    this combination give ur defense a boost try this

    Attacking combination
    pass go and attack
    shooting technique
    set piece delivery
    slalom dribble
    1-on-1 finishing twice

    if u recommended 4 training session use both two time this gives your defense and attack a good boost

    soon another combination posted by me if i get good response ;-)
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  2. #2
    Famous Toxcatl's Avatar
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    How did you choose the drills? Based on what?

    Because, I am sorry, it looks pretty much useless. You basically have picked all the def drills (except GK Training and Hold the Line, why?) and 5 out of 8 atk drills (why these?) ignoring their difficulty and skills they train.
    Have you done some tests? Can you share the method and results?
    Last edited by Toxcatl; 02-27-2017 at 08:41 AM.
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  3. #3
    Greek Forum Moderator nikolgiorgos's Avatar
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    no style at all
    lol
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  4. #4
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    That's the kind of thread I found utterly tiring and annoying. Reminds me of Abri... something who used to pollute the forum with endless "tactical, ready-to-use packages" coming from someone who never won nothing. Fortunately we also have here people who really try to be constructive and helpful.
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  5. #5
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    rediculous

  6. #6
    Apprentice Matteo de Clemente's Avatar
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    Hi,

    it seems a sort of global system training i used as fast training when I had fewer time to manage.

    This might be usefull to revitalize a team unmanaged for a long time, but has to be customized to
    team roles (GK,defense,dm,midfield, AM, ST) to be productive for the whole season
    (but nobody ensures it fits fine to your team,only during training management you'll be aware if ( and when during the season ) it's going right or wrong)

    Moreover status attribute trainment appears to be missing or not enough performed
    Last edited by Matteo de Clemente; 03-01-2017 at 10:24 AM.

  7. #7
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    sorry guys..i am new at this.
    but i know one training method to increase bonus in 4 training...
    use.
    piggy in middel,skill drill, use ur head, streach, warmup and pass go and attack.
    use 4 defender 4 mc..
    try this and see the result
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  8. #8
    Famous Toxcatl's Avatar
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    Quote Originally Posted by raj9 View Post
    sorry guys..i am new at this.
    but i know one training method to increase bonus in 4 training...
    use.
    piggy in middel,skill drill, use ur head, streach, warmup and pass go and attack.
    use 4 defender 4 mc..
    try this and see the result
    Is it without 2x bonus videos?
    Ok, your schedule is 7.5% of Condition.
    4 * 7.5% = 30% (without videos?)

    I use this method: 4x [2x Warm-up, 2x Skill Drill, 2x Video Analysis] + 2x [2x Warm-up, 3x Skill Drill, 1x Video Analysis], it's 27% total to climb from 8% to 10% without videos. I train 8 players with this just as you do.
    Don't ask me why 6 schedules with 2 of each Very Easy drill don't do the job, I don't know. The Attack and Condition bonuses just don't go up as fast as Defence and Posession. I found this recipe by trying this and that ("scientific poke method" xD), and so far it's the best I got. But it's not ideal, there is a room to improve. It works for me for the third season, and I'm too lazy to continue with my experiments to get out of this local maximum and find something better.

    Maybe you'll have slightly different recipe. But anyway, all my experiments with Easy drills didn't give me better results, so I use only Very Easy drills, and I recommend you to try something like that.
    If someone can share a better method (Condition Loss less than 27% for 8 players to get from 8% to 10% without videos), I would appreciate it.
    Last edited by Toxcatl; 03-05-2017 at 08:23 PM.
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  9. #9
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    Quote Originally Posted by Toxcatl View Post
    Is it without 2x bonus videos?
    Ok, your schedule is 7.5% of Condition.
    4 * 7.5% = 30% (without videos?)

    I use this method: 4x [2x Warm-up, 2x Skill Drill, 2x Video Analysis] + 2x [2x Warm-up, 3x Skill Drill, 1x Video Analysis], it's 27% total to climb from 8% to 10% without videos. I train 8 players with this just as you do.
    Don't ask me why 6 schedules with 2 of each Very Easy drill don't do the job, I don't know. The Attack and Condition bonuses just don't go up as fast as Defence and Posession. I found this recipe by trying this and that ("scientific poke method" xD), and so far it's the best I got. But it's not ideal, there is a room to improve. It works for me for the third season, and I'm too lazy to continue with my experiments to get out of this local maximum and find something better.

    Maybe you'll have slightly different recipe. But anyway, all my experiments with Easy drills didn't give me better results, so I use only Very Easy drills, and I recommend you to try something like that.
    If someone can share a better method (Condition Loss less than 27% for 8 players to get from 8% to 10% without videos), I would appreciate it.

    hmm i get full defense after 4x first drills. Then i must do second one 3x skill drill and 3x warm up 3x. You sure second one is right? not 3x first 3x second?

  10. #10
    Famous Toxcatl's Avatar
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    Quote Originally Posted by stinkybg View Post
    hmm i get full defense after 4x first drills. Then i must do second one 3x skill drill and 3x warm up 3x. You sure second one is right? not 3x first 3x second?
    Absolutely.

    To be exact, my recipe is following:

    I train 8 players from bench and reserve, because I don't want my main squad to ineffectively lose condition on this. I never use 2x bonus video, because this videos is better to be spent on Rest packs.

    I start with:
    4x [Warm up, Skill drill, Video an, Skill drill, Warm up, Video an] (I don't know if drills order matters; I haven't noticed, but I'm not absolutely sure)
    After that I have Defence with Possession on maximum, and Attack with Condition on approximately 60-70% between 8% and maximum. If I do two more of that schedule, Attack goes on 90-95% (ffffuuu!) and Possession on max. So I do this instead:
    2x [Warm up, Skill drill, Video an, Skill drill, Warm up, Skill drill]
    And this do the job, all bonuses become maximum just for 27% of Condition.
    I tried to swap Video analysis with third Warm up, in this case Possession ends up on 90-95%, so it doesn't work either.

    Btw, if one bonus needs just a little more, let's say Attack for example, just do [Warm up, Skill drill] for 4 attacking players. And next time try to slightly change the schedule. That's how I found my recipe. As I said, it might be a little different for other managers, we all have different teams.

    P.S. For those who don't know: GK, D* and DM* players count as defenders; M*, AM* and ST count as attackers; DM*, M* and AM* count as midfielders. Of course, player with several position may fall in several categories at the same time. For example, player with [DML, ML] is counted as defender, attacker and midfielder at the same time. But he is still one player (you need 8 players for Condition bonus).
    Last edited by Toxcatl; 03-17-2017 at 07:30 AM.
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