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  1. #10
    Famous Toxcatl's Avatar
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    Quote Originally Posted by stinkybg View Post
    hmm i get full defense after 4x first drills. Then i must do second one 3x skill drill and 3x warm up 3x. You sure second one is right? not 3x first 3x second?
    Absolutely.

    To be exact, my recipe is following:

    I train 8 players from bench and reserve, because I don't want my main squad to ineffectively lose condition on this. I never use 2x bonus video, because this videos is better to be spent on Rest packs.

    I start with:
    4x [Warm up, Skill drill, Video an, Skill drill, Warm up, Video an] (I don't know if drills order matters; I haven't noticed, but I'm not absolutely sure)
    After that I have Defence with Possession on maximum, and Attack with Condition on approximately 60-70% between 8% and maximum. If I do two more of that schedule, Attack goes on 90-95% (ffffuuu!) and Possession on max. So I do this instead:
    2x [Warm up, Skill drill, Video an, Skill drill, Warm up, Skill drill]
    And this do the job, all bonuses become maximum just for 27% of Condition.
    I tried to swap Video analysis with third Warm up, in this case Possession ends up on 90-95%, so it doesn't work either.

    Btw, if one bonus needs just a little more, let's say Attack for example, just do [Warm up, Skill drill] for 4 attacking players. And next time try to slightly change the schedule. That's how I found my recipe. As I said, it might be a little different for other managers, we all have different teams.

    P.S. For those who don't know: GK, D* and DM* players count as defenders; M*, AM* and ST count as attackers; DM*, M* and AM* count as midfielders. Of course, player with several position may fall in several categories at the same time. For example, player with [DML, ML] is counted as defender, attacker and midfielder at the same time. But he is still one player (you need 8 players for Condition bonus).
    Last edited by Toxcatl; 03-17-2017 at 07:30 AM.
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