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Thread: Individual Training Planner

  1. #141
    Famous Toxcatl's Avatar
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    Shut up and tell me the best drill!

    Here's a list of all key skills and all "clean" drills (that don't train grey skills) for every single position. And also leftovers -- key skills that you can't train to this position without training at least one grey skill. If your player has several positions, he also has key skills and clean drills from all of them, plus probably a couple clean drills more. Use ITP if you wish to know all the clean drills for any combination of positions, and stuff.
    Goalkeeper Training drill is good for everyone, so I don't include it.

    Defenders

    GK
    Clean drills: Set-piece Delivery, Wing Play, 1-on-1 Finishing, Defending Crosses, Hold the Line
    Leftovers: Fit

    DC
    Key skills: Tack, Mark, Pos, Head, Brav, Fit, Str, Aggr
    Clean drills: Press the Play, Hold the Line, Warm-Up, Gym
    Leftovers: -

    DL/DR
    Key skills: Tack, Mark, Pos, Brav, Cros, Fit, Aggr, Speed
    Clean drills: Press the Play, Hold the Line, Carioca, Long Run, Hurdle Jumps
    Leftovers: Cros

    DMC
    Key skills: Tack, Mark, Pos, Head, Brav, Pass, Fit, Str, Aggr, Creat
    Clean drills: Press the Play, Piggy, Use Your Head, Video Analysis, Hold the Line, Warm-Up, Gym
    Leftovers: -

    Attackers

    MC
    Key skills: Tack, Mark, Pos, Brav, Pass, Drib, Shoot, Fit, Speed, Creat
    Clean drills: PGS!, Slalom Dribble, Video Analysis, Hold the Line, Sprint, Long Run
    Leftovers: Tack

    ML/MR
    Key skills: Pos, Pass, Drib, Cros, Fit, Speed, Creat
    Clean drills: Slalom Dribble, Sprint, Long Run
    Leftovers: Pos, Cros, Creat

    AMC
    Key skills: Head, Pass, Drib, Shoot, Fin, Fit, Speed, Creat
    Clean drills: PGS!, Skill Drill, Slalom Dribble, Sprint, Long Run
    Leftovers: Fin

    AML/AMR
    Key skills: Pass, Drib, Cros, Shoot, Fin, Fit, Speed, Creat
    Clean drills: PGS!, Fast C-Attacks, Slalom Dribble, Sprint, Long Run
    Leftovers: -

    ST
    Key skills: Pos, Head, Pass, Drib, Shoot, Fin, Str, Speed, Creat
    Clean drills: PGS!, Skill Drill, Shooting Technique, Use Your Head
    Leftovers: -
    Last edited by Toxcatl; 04-02-2018 at 08:38 AM.
    It wasn't our day.

  2. #142
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    Quote Originally Posted by Toxcatl View Post
    For those who are lazy to use ITP, here's the no-brainer list of all key skills and all "clean" drills (without grey skills) for every position. And also leftovers -- key skills that you can't train to this position without training at least one grey skill. Of course, if your player has several positions, he also has more key skills.
    Goalkeeper Training drill is good for everyone, so I don't include it.

    Defenders

    GK
    Clean drills: Set-piece Delivery, Wing Play, 1-on-1 Finishing, Defending Crosses, Hold the Line
    Leftovers: Fit

    DC
    Key skills: Tack, Mark, Pos, Head, Brav, Fit, Str, Aggr
    Clean drills: Press the Play, Hold the Line, Warm-Up, Gym
    Leftovers: -

    DL/DR
    Key skills: Tack, Mark, Pos, Brav, Cros, Fit, Aggr, Speed
    Clean drills: Press the Play, Hold the Line, Carioca, Long Run, Hurdle Jumps
    Leftovers: Cros

    DMC
    Key skills: Tack, Mark, Pos, Head, Brav, Pass, Fit, Str, Aggr, Creat
    Clean drills: Press the Play, Piggy, Use Your Head, Video Analysis, Hold the Line, Warm-Up, Gym
    Leftovers: -

    Attackers

    MC
    Key skills: Tack, Mark, Pos, Brav, Pass, Drib, Shoot, , Fit, Speed, Creat
    Clean drills: PGS!, Slalom Dribble, Video Analysis, Hold the Line, Sprint, Long Run
    Leftovers: Tack

    ML/MR
    Key skills: Pos, Pass, Drib, Cros, Fit, Speed, Creat
    Clean drills: Slalom Dribble, Sprint, Long Run
    Leftovers: Pos, Cros, Creat

    AMC
    Key skills: Head, Pass, Drib, Shoot, Fin, Fit, Speed, Creat
    Clean drills: PGS!, Skill Drill, Slalom Dribble, Sprint, Long Run
    Leftovers: Fin

    AML/AMR
    Key skills: Pass, Drib, Cros, Shoot, Fin, Fit, Speed, Creat
    Clean drills: PGS!, Fast C-Attacks, Slalom Dribble, Sprint, Long Run
    Leftovers: -

    ST
    Key skills: Pos, Head, Pass, Drib, Shoot, Fin, Str, Speed, Creat
    Clean drills: PGS!, Skill Drill, Shooting Technique, Use Your Head
    Leftovers: -
    you know, not all heroes are wearing capes.

    highly appreciated!
    bendito likes this.

  3. #143
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    Thank you! It is extremely useful.

  4. #144
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    Need help for better understanding
    M IJzerman Tack Mark Pos Head Brav Pass Drib Cross Shoot Finish Fitn Str Aggr Speed Creat CL XPL/CL



    ↑ attackers
    ↓ defenders


    Total: 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00% 0.00
    0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0%

    2 Tack Mark Pos Head Brav Pass Drib Cross Shoot Finish Fitn Str Aggr Speed Creat CL XPL/CL
    P, G & S! 58 58 58 1.5%
    Fast C-Attacks 47 33 47 47 3.75% 32.50
    Skill Drill 58 58 58 0.75%
    Shooting Tech 58 58 58 2.25%
    Set-P Delivery 33 54 33 54 2.25% 65.00
    Slalom Dribble 47 47 33 47 3% 32.50
    Wing Play 47 33 47 47 3% 32.50
    1-On-1 Finishing 43 65 65 1.5% 43.33
    Press the Play 26 26 69 26 26 3% 104.00
    Piggy in the Mid 26 48 48 26 26 1.5% 78.00
    GK Training 3%
    Use Your Head 43 43 43 43 1.5%
    Stop the Attacker 26 26 26 48 48 2.25% 78.00
    Def Crosses 33 76 33 33 2.25% 97.50
    Video Analysis 65 43 65 0.75% 43.33
    Hold the Line 65 108 2.25% 65.00
    Warm-Up 87 43 43 0.75% 86.67
    Stretch 43 65 65 1.5% 43.33
    Sprint 65 43 65 3.75% 43.33
    Carioca 65 108 1.5% 65.00
    Long Run 65 108 2.25% 65.00
    Gym 65 108 3.75% 65.00
    Shuttle Runs 43 65 65 3% 43.33
    Hurdle Jumps 43 43 87 3% 86.67





    can you please look into the above chart and help me which training plan should i do to improve the above player.

  5. #145
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    how does the numbers change in excel post training the skills

  6. #146
    Greek Forum Moderator nikolgiorgos's Avatar
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    Many of the posts above are not accurate any more as we had changes in training system.
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  7. #147
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    Quote Originally Posted by nikolgiorgos View Post
    Many of the posts above are not accurate any more as we had changes in training system.
    Technically, Toxcatl's Individual Training Program still works, and still has value. I use it to train position groups (DL/DR, MC, AML/AMC/AMR etc) and you can still target specific skills (and avoid specific skills if desired). What has changed, as you documented, is that skills gain faster or slower now depending on the individual skill level rather than the overall player level. For a single player, a skill at 85% will gain faster than a skill at 105% (and a white skill at 85% will gain faster than a gray skill at 85%).

    So, I still use the ITP to create training regimens but I have to now keep in mind what each skill level is for each player. For example, I just cross-trained an Academy DL to also be DC. On a DC, Heading and Strength are now white skills where they were gray on a DL. So, my new DC has weak Heading (68%) and Strength (48%), so I can target those two skills by training Defending Crosses and Gym. It takes much more time to really do it right, and most people won't have that much time but it still can be done.

  8. #148
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    Does the excel sheet number changes as the player skills increase ?

  9. #149
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    Quote Originally Posted by yashanand View Post
    Does the excel sheet number changes as the player skills increase ?
    That’s a great question! No, the spreadsheet numbers show you how many training points are going to each skill based on the drills selected. What we cannot see (since it is hidden in the game mechanics) is how many training points it takes for a skill to increase by 1%. We also cannot see how that number changes for fast trainers.

    Here is how I think it works (these are made up numbers for now but you get the idea):
    - A white skill between 60 and 79 takes 10 training points to increase by 1%
    - A white skill between 80 and 99 takes 20 training points to increase by 1%
    - A white skill between 100 and 119 takes 30 training points to increase by 1%
    - A white skill between 120 and 139 takes 40 training points to increase by 1%
    So as a skill increases, it takes more and more training points to increase by 1%.

    Plus, I think each player has something like a multiplier on the training points he receives from a session that is based on his internal "training quality" or whatever you want to call it. For example, an 18 year old first class Fast Trainer might get 3x as many training points from a session, a 22 year old second class Fast Trainer might get 2x, and a 26 year old slow trainer might get 1x or even less (again, I am making up numbers just to make a point). So how fast a skill increases depends on how high the skill is to start and how fast the player trains. All of that is hidden in the game engine though so we cannot see exactly how they calculate it. What the spreadsheet is still good for is knowing exactly which skills you are training.
    Last edited by TropikThunder; 06-24-2018 at 07:57 PM.
    yashanand and nikolgiorgos like this.

  10. #150
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    I am in my 11th season, and not even single trophy

    In league I end up between ( 3 to 8) and in other tournaments initial round or Max quarter. Feeling annoyed

    I am unable to figure out what is that I am missing ?

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