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  1. #1
    Apprentice John Grant's Avatar
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    Quote Originally Posted by Toxcatl View Post
    It takes less condition for what? For training bonuses? No, it doesn't. For normal training? How can you spend less condition, if you need to spend, let's say, 20% of it? This doesn't make any sense.

    I'm sorry, but this is not a technique, rather two sets of mindlessly picked drills. They save you some time and effort to plan training sessions carefully, sure, but they can't be effective if you train all your attackers and defenders in two groups. You are wasting condition on training grey skills. Every position has it's own unique set of optimal drills, but you use the same sets for two big groups of very different players.

    No offence, but I think you need to dig in the training system a little bit deeper before giving advises.
    I dont think its really a waste if some training goes to the gray skills , especially for defenders , unless your only solution to playing this game is to produce mutants. I am finding more and more that players with good white skills and decent gray skills are at least a match for the mutants who always have poor gray skills , such is the nature of these players. I give all my defenders enough speed to at least have a chance against mutant attackers with a special focus on outside defenders but it is in some of the gray skill areas that my players can start to nullify the mutants. For example , strength which is generally very poor in mutants. As I have given my players enough speed to at least stay close to a mutant that as soon as it becomes a contest for the ball then my player with superior strength wins the contest most of the time and lets face it a mutant attacker without the ball is useless.

  2. #2
    Famous Toxcatl's Avatar
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    Quote Originally Posted by John Grant View Post
    I dont think its really a waste if some training goes to the gray skills , especially for defenders , unless your only solution to playing this game is to produce mutants. I am finding more and more that players with good white skills and decent gray skills are at least a match for the mutants who always have poor gray skills , such is the nature of these players. I give all my defenders enough speed to at least have a chance against mutant attackers with a special focus on outside defenders but it is in some of the gray skill areas that my players can start to nullify the mutants. For example , strength which is generally very poor in mutants. As I have given my players enough speed to at least stay close to a mutant that as soon as it becomes a contest for the ball then my player with superior strength wins the contest most of the time and lets face it a mutant attacker without the ball is useless.
    You think individual skills matter. I used to think that too.
    Now after months of testing different training philosophies I tend to agree with nikolgiorgos -- they don't. The sum of them, or maybe the average does affect the team performance, but I'm now sure even about that.
    You may say I don't know for sure that having high white skills and low grey skills is better than having them all on equal level, and you will be right. But what else is there?
    Your feeling that high Strength allows you to win the ball most of the times is exactly that -- a feeling. Until you do some tests and compare results this feeling means nothing -- it lies, because you see what you expect to see.

    By the way, if Speed is useful for DC or Strength for MC, they should have been white, not grey.
    Last edited by Toxcatl; 03-30-2018 at 07:12 PM.
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