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Thread: Training mini guide and tips - The day after

  1. #91
    Newbie
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    Pls help

    I don’t understand what’s the training for.You train your players just to increase their stats or you train them so your team performs in the games based on what they trained,for example:If you used more the FAST COUNTER-ATTACK drill they will play like that.Is that clear??PLS SOMEONE HELP

  2. #92
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    Just increase their stats.
    Oh, and when training by groups, it gives extra team bonus which gives your team, well i dont know - something or nothing.

  3. #93
    Greek Forum Moderator nikolgiorgos's Avatar
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    yes, the names of the drills are only cosmetic.
    If you train your defenders in Defending crosses, this doesn't improve them in this game-play action, only increasing those 4 individual skills.
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  4. #94
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    Does this still work? Nikolgiorgios¿?

  5. #95
    Greek Forum Moderator nikolgiorgos's Avatar
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    yes, it's the same logic.
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  6. #96
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    That was obvious form the start. But i'm using 2-3 Drills per training(3-3)(2-2), each Drill best to have 2 of the lower % attribute.

  7. #97
    Champion Tactician's Avatar
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    Nik, going by what you said in reply to me in that other thread, does this mean that it is harder to powertrain and maintain players quality these days compared to some years ago?

    Consider an 18 y.o fast trainer ST who has an overall quality of 95%. Way back, the player would gain white skills faster than grey skills no matter what is the players overall level or what level the white skills has reached (unless I missed something). Suppose that this player is powertrained now, how does it work? According to what you said , if the player has 100% in attacking skills but 80% in defending skills , the system will consider this player as a 6-star when training attacking skills but as 5 stars when training defending skills. So, the player will train less fast in attacking skills despite the fact that on overall he has only 95% in quality. It will become harder and harder to train the ST as his attacking skills go from 100% to 120%, then 120% to 140% despite that his overall quality will be far in the lower side. So, how do you keep such players to say 140% in overall quality? Training grey skills will still be a loss as they are by default slow to train or has that changed now?
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  8. #98
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    Update

    I have been reading a bit through the thread as from the 1st page itself. So, correct me or comment where appropriate.

    (1) White and grey skills progress with the same rate if they have equal percentages or belong to the same level (same star level). Grey skills no longer progress slower than white skills like some years before.

    (2) For power training an outfield player, a user who does not play in associations can just use repetitive mixtures of attacking, defending and physical drills (excluding the GK drill) with some focus in the area where the the player plays so that there is less usage of green packs and also the player becomes more balanced.

    (3) For maintenance of quality as the team gets promoted, a user should first focus on training skills where the player is lagging a lot (by more than 1 star) to make more gains per condition loss and hence use less green packs.
    Last edited by Tactician; 09-12-2019 at 08:15 AM.
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  9. #99
    Dreamer Rizla's Avatar
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    1) In a mix drill white skills progress 2 times faster from grey skills like was before.
    2)Correct.But even in assos mutants are nerfed now.
    3)Correct.
    With the new training system you know exactly how many skills you can gain from a drill
    due the drill limitation
    Last edited by Rizla; 09-12-2019 at 10:41 AM.
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  10. #100
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    Quote Originally Posted by Rizla View Post
    1) In a mix drill white skills progress 2 times faster from grey skills like was before.
    Ok, but what I meant is as follows. Suppose you had a DC with attacking and defending skills in the same level (same star, for example 81-98%). Way back if he was trained with attacking drills, the progress was slower as compared to defensive drills (or maybe I am wrong). Nowadays, if a player like him is trained with attacking drills (pass, go and shoot), will the gain in an attacking skill, for example shooting, be same per condition loss compared to the gain of defending skills, for example marking, had defending drills (for example, hold the line) been used instead?
    Last edited by Tactician; 09-12-2019 at 12:37 PM.
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