Nik, going by what you said in reply to me in that other thread, does this mean that it is harder to powertrain and maintain players quality these days compared to some years ago?

Consider an 18 y.o fast trainer ST who has an overall quality of 95%. Way back, the player would gain white skills faster than grey skills no matter what is the players overall level or what level the white skills has reached (unless I missed something). Suppose that this player is powertrained now, how does it work? According to what you said , if the player has 100% in attacking skills but 80% in defending skills , the system will consider this player as a 6-star when training attacking skills but as 5 stars when training defending skills. So, the player will train less fast in attacking skills despite the fact that on overall he has only 95% in quality. It will become harder and harder to train the ST as his attacking skills go from 100% to 120%, then 120% to 140% despite that his overall quality will be far in the lower side. So, how do you keep such players to say 140% in overall quality? Training grey skills will still be a loss as they are by default slow to train or has that changed now?