Quote Originally Posted by Tactician View Post
Ok, but what I meant is as follows. Suppose you had a DC with attacking and defending skills in the same level (same star, for example 81-98%). Way back if he was trained with attacking drills, the progress was slower as compared to defensive drills (or maybe I am wrong). Nowadays, if a player like him is trained with attacking drills (pass, go shoot), will the gain in an attacking skill, for example shooting, be same per condition loss compared to the gain of defending skills, for example marking, had defending drills (for example, hold the line) been used instead?
The system was changed, time ago the main star regulated the XP win of all skills, so once a player won a star, the XP win in training -training speed- decreased a 15% aprox. ,but once the mutants appeared and many stuffs happened, like 1500% players, or many managers training mutants till 340% ..there was a update, that changed the source that regulates the Training Speed, and now are the own skills, individualy what regulates it's own XP gaining. So the Higher is a skill, like speed, tackling etc. the less XP wins and is like the whole player have that AvQ.

7* speed = 7* player ashard as it was time ago to train.