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Thread: Training mini guide and tips - The day after

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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Tactician View Post
    Ok, but what I meant is as follows. Suppose you had a DC with attacking and defending skills in the same level (same star, for example 81-98%). Way back if he was trained with attacking drills, the progress was slower as compared to defensive drills (or maybe I am wrong). Nowadays, if a player like him is trained with attacking drills (pass, go shoot), will the gain in an attacking skill, for example shooting, be same per condition loss compared to the gain of defending skills, for example marking, had defending drills (for example, hold the line) been used instead?
    The system was changed, time ago the main star regulated the XP win of all skills, so once a player won a star, the XP win in training -training speed- decreased a 15% aprox. ,but once the mutants appeared and many stuffs happened, like 1500% players, or many managers training mutants till 340% ..there was a update, that changed the source that regulates the Training Speed, and now are the own skills, individualy what regulates it's own XP gaining. So the Higher is a skill, like speed, tackling etc. the less XP wins and is like the whole player have that AvQ.

    7* speed = 7* player ashard as it was time ago to train.

  2. #2
    Elite Tactician's Avatar
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    Quote Originally Posted by khris View Post
    The system was changed, time ago the main star regulated the XP win of all skills, so once a player won a star, the XP win in training -training speed- decreased a 15% aprox. ,but once the mutants appeared and many stuffs happened, like 1500% players, or many managers training mutants till 340% ..there was a update, that changed the source that regulates the Training Speed, and now are the own skills, individualy what regulates it's own XP gaining. So the Higher is a skill, like speed, tackling etc. the less XP wins and is like the whole player have that AvQ.

    7* speed = 7* player ashard as it was time ago to train.
    Take a player having the following profile for example.
    DC
    Overall Quality: 95% (5 stars)
    Marking: 110% (6 stars)
    Finishing 83% (5 stars)

    Way back, if this player was trained with the Hold The Line drill, the factor affecting progress was the overall quality (which is 95% here) like you said. Using the Fast Counter-Attacks drill, the gain per condition loss will be less for Finishing than the gain for Marking when the Press The Play drill was used because training for Finishing takes into account the grey skill factor.

    Nowadays, it is the level of the skill that is the factor (110% vs. 83%). So, it is expected that the gain per condition loss for Finishing will be higher than that of Marking. But what happened to the grey skill factor? Is there such a factor nowdays or the gain between white and grey skills are the same if their quality are in the same level? Take the case of a DC with 90% Marking and 90% Finishing. Is the gain same for both if the appropriate defending and attacking drills are used? If the grey skill factor is still present, then it is expected that the grey skill will still makes less gains per condition loss. Or maybe I got that bit wrong way back and the difference between white and grey skills in terms of gain is that the white skills are given preference when a gain is to be given from a training session or match session?

    (I can make tests to find out but it is not the appropriate time in the season to do it, and given that some of you probably already did some tests, maybe you can answer my question.)
    Last edited by Tactician; 09-12-2019 at 01:06 PM.

  3. #3
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Tactician View Post
    Take a player having the following profile for example.
    DC
    Overall Quality: 95% (5 stars)
    Marking: 110% (6 stars)
    Finishing 83% (5 stars)

    Way back, if this player was trained with the Hold The Line drill, the factor affecting progress was the overall quality (which is 95% here) like you said. Using the Fast Counter-Attacks drill, the gain per condition loss will be less for Finishing than the gain for Marking when the Press The Play drill was used because training for Finishing takes into account the grey skill factor.

    Nowadays, it is the level of the skill that is the factor (110% vs. 83%). So, it is expected that the gain per condition loss for Finishing will be higher than that of Marking. But what happened to the grey skill factor? Is there such a factor nowdays or the gain between white and grey skills are the same if their quality are in the same level? Take the case of a DC with 90% Marking and 90% Finishing. Is the gain same for both if the appropriate defending and attacking drills are used? If the grey skill factor is still present, then it is expected that the grey skill will still makes less gains per condition loss. Or maybe I got that bit wrong way back and the difference between white and grey skills in terms of gain is that the white skills are given preference when a gain is to be given from a training session or match session?

    (I can make tests to find out but it is not the appropriate time in the season to do it, and given that some of you probably already did some tests, maybe you can answer my question.)
    White skills, win x2 XP ^^ double gain, being auto-regulated