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Thread: Experiment: Sub' the GK

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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by milpol View Post
    Well, I'm not 100% sure that it's true ,but I have seen it many times.

    When a gk get a 9 or a mtm the next match he will get 6or 7 . If your team is equal or something like 10% difference that happens often. Im not talking about manipulating and having a super team when your opponents are -30%

    Here is my gk. I have 130% team and my opponents are 50% sometimes. I saw it also in my 2past gk.
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    "When a gk get a 9 or a mtm the next match he will get 6or 7 ."

    so this is related with the other experiment I tryed, the one about dynamic ratings and try to force a rating/performance increase in a particular match, after force a decrease.....

  2. #2
    Pro dsio's Avatar
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    Quote Originally Posted by khris View Post
    ´

    "When a gk get a 9 or a mtm the next match he will get 6or 7 ."

    so this is related with the other experiment I tryed, the one about dynamic ratings and try to force a rating/performance increase in a particular match, after force a decrease.....
    Is this "rating/performance forcing" related to the GK only or it applies on all positions?

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  3. #3
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by dsio View Post
    Is this "rating/performance forcing" related to the GK only or it applies on all positions?

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    I tried the experiment last season, before the Super League finale and the Super Cup finale, with success after force a rating decreasing, as the matches were fluid for me, and the SC finished in a 1-1 but I dominated in the live animation clearly and won in Pks, so, my theory, is that, all players work in the same way, as there are, the same type of players for all positions, so, the GKs with dynamic rating, should be influendiable too, as the other 10 players, still, I think that, the only role that a GK can not have is the one as "Key player"... I never had gk's with 9-10-10-10-9 or so....

    So, resume, it applies to all positions, but, you have to know how to detect what kind of players, have this variability in the rating, meaning that, when there's a "increasing of ratio" they will have lost of chances, to be participative and maybe contributive and determinant in a match.

    still... IMO forcing a rating decrease in the whole team, it should be more effective that selecting just few players... as the variable that forces the increasing have to be more visible and "forced to act"....