Quote Originally Posted by khris View Post
Since the XP gaining is hidden, it's quite complex to calculate the exact gain of each player, because every player and even every training with same drill gain a different amount of XP...

The first TE versions showed that gaining, when we had no drills, there was a bar till 99, every completed bar added +1 skill point to the players... now a SP is a 4% (thats why the daily gift is a 4%) and... fast trainers usually could gain per training a progress of .. let's say 148xp, 162... then same training 132xp... so there's no exact formula telling anyone X condition used = always Y progress... this make things complicated to calculate and we only can know if a player is a fast trainer by training a SA or NP and using a hard drill....

Good job btw
Thanks Khris. But you can identify a fast trainer by his value as well, which would make it an easier way to see. Testing a SA or NP is, according to my tests, influenced by the average % of the drill used. A max value player is always a fast trainer.
For the skillpoints gained per condition it is true that it is almost impossible to get exact values for this, But again you can get close by loggin the skill points gained for every different type of Tier player.