Download my power training tool here https://forum.topeleven.com/tutorial...alculator.html
I've found some irregularities during my data logging which I would like to share. I've added them to the main post as well.
These irregularities are:
- a player could gain a (visible) skill point eventhough the trainingreport doesn't say a skill point was gained. Most likely the player will get that skill point on the next training.
- The randomness of the condition loss in training seems to also impact the individual skills on the selected drills. Therefor you might actually gain an extra point on a specific skill whilest the other skill will gain a point less.
- The Tier of a player might change at the start of a new season. I've seen a Tier 3 player at 18 become a Tier 2 at 19. There also seems to be a randomness factor here.
I can confirm this from my experience as well.
A player light gain a point for a new special ability during game as well. But when you check the player details, he hasn't gained any point. I've experienced this on multiple occasions with my GK this season. I can only assume these are irregularities because of hidden factors and for us unknown variables.
Just inactivated my new SA training and power trained my GK. Ser attached picture of condition loss (-22, -23, -23). He gained 5 ws + 2 gs, 5 ws + 2 gs, 4 ws + 2 gs.
Last edited by Arphaxad; 07-06-2020 at 05:29 PM.
Download my power training tool here https://forum.topeleven.com/tutorial...alculator.html
Oh okay. I havn't seen that 1 myself yet. I've only see it the other way around. That the trainingreport doens't say you gained a point, but when you check the details the players did get it already. On the next training it will say you get the point in the report, but you won't gain any when you check the details. It seems to work with either a different formula, different variables or maybe the rounding of the numbers is different.
I'm not sure that is a great example though. This could be easily explained I think. In example:Just inactivated my new SA training and power trained my GK. Ser attached picture of condition loss (-22, -23, -23). He gained 5 ws + 2 gs, 5 ws + 2 gs, 4 ws + 2 gs.
Let's say that all the non visible numbers are rounded down.The player's current skillpoints are:
Communication 44,9% (rounded down 44)
Creativity 22,0% (rounded down 22)
Each training Communication gains 4,6%, while Creativity gains half 2,3%.
Training 1:
Communication: 44,9+4,6=49,5 (rounded 49) > +5%
Creativity: 22+2,3=24,3 (rounded 24) >+2%
Training 2:
Communication: 49.5+4,6=54,1 (rounded 54) > +5%
Creativity: 24,3+2,3=26,6 (rounded 26) > +2%
Training 3:
Communication: 54,1+4,6=58,7 (rounded 58) > +4%
Creativity: 26,6+2,3=28,9 (rounded 28) > +2%
Last edited by Kwal; 07-06-2020 at 10:40 PM.
I'll reactivate the SA and try to take before and after pics for games and hope to catch it.
As for the example, it might be the way you're describing. He gained 3 gs and 4 ws just now when I did it with the same drill (-23 condition loss).
Btw, do you know for a fact numbers are rounded down and not up?
Last edited by Arphaxad; 07-07-2020 at 07:07 AM.
Download my power training tool here https://forum.topeleven.com/tutorial...alculator.html
Thanks for checking the SA.
I don't know how the rounding in the game is to be honest. I just used this just for the example. Most likely the rounding is according to the standards: 0,5 and above it is rounded up and below 0,5 it is rounded down. But this is just an assumption. It could be tested though by checking the maximum and minimum of the overall % and its relation to the sum of all the skills.
There are different kind of fast trainers(FT), The difference you can see by the value.
The max value player is a Tier 1 fast trainer, 2nd most valuable Tier 2 etc.
When you buy a fast trainer at the age of 18, the Tier might differ when he ages.
I'm logging several players and noticed that the value drop when they age isn't a constant, while the value of a Tier is.
2 of the players i bought at the age of 18, named Andersen and Blazek, were both a Tier 3 (the 3rd most valuable player in the game).
Their value at an age of 18 and with a overall skill average of 80% (clublevel 12) was the same; both 48,4M.
Their value at an age of 19 and with a overall skill average of 69% (clublevel 13) differs. Value Andersen= 46,7M (Tier 3), Blazek=47,7M (TIer 2). On a sidenote a Tier 1 his value is 48,7M.
The value drop differs on these 2 when they aged. Andersen dropped like 11,5% in price, whilest Blazek dropped only 9,2%.
It should influence how fast Blazek trains, but i didn't check that yet. I'm logging that as well so when i gather these results I will let it know.
Hi,
first of all thank you very much for sharing that tool! Its awesome!
At the moment i try to make the "perfect" drill order for every position.
DC
DC/DL
DC/DMC
MC
ML/AML
AMC/ST
ST
For example:
ml/aml
P, G & S!
Shooting Tech
Wing Play
Video Analysis
Skill Drill
Long Run
Set-P Delivery
1-On-1 Finishing
Gym
I´m looking for the best result by spending less greens and - if possible - don´t train grey skills as much...
Thx
Example:
Last edited by Kwal; 08-06-2020 at 09:50 AM.