The change is WAY too heavy imho.. even with the "lowest" setting my players get in the deep yellow/orange during the game and around 40%-45% loss at end game... this without considering injuries which have multiplied.. While I'm all in for realism at the moment this is just ridicolous... you don't have to play 2 matches in a row usually... often with very close distance one to the other (unless you use tokens to move them).. this basically makes it impossible to recover your players from one game to another (unless you use packs.. and toekens consequently)... same goes for injueries.. I have seen so many injueries in my team that all italian clubs together don't have in years... once again unless you use packs (thus tokens)
From what I see it atm it's only a HUGE token consumption trick.. tokens to set timers, tokens to buy rests, tokens to buy treatments... bah...
Possible solutions (unless I'm right and it's not a tactic for realism but for grabbing cash):
- lower a bit general consumption of state
- raise (a lot.. maybe double) recovery intertime
- extend the bench to 26 (or more) AND add in more versatile players.. make most players spawn with at least 2 roles to lessen bidding wars...
imho 1 and 2 are the most viable...