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Thread: Last minute formation changes / rest using disavantages?

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  1. #1
    Famous
    Join Date
    Jul 2016
    Posts
    1,044
    Getting off topic, but it could be some of the graphics processing is local. We have heard stories of a manager watching a match from 2 accounts simultaneously (the manager account plus a supporting friend), and seeing different animations for the same result, like a FK direct into goal and a FK finished by a second player. Clearly there are limits to the range of animations... But they are yet another unresearched aspect as far as forum managers are concerned. I've meant to start that effort for a few seasons, but lost a bit of motivation. For example, nobody can even tell you, with a hint of data, if the number of animations is consistent per match. That's a very easy starting point. If team A has 60% possession, will they also control the ball in ~60% of the animations?

    Ps- there's so much noise about Nord must be trolling, or crap engine, etc and so few who acknowledge that a team who can coordinate thousands of simultaneous users, secure logins, chat servers, etc could be capable of programming a functional game engine. So thanks for adding a touch of rigour to the discussion.
    Last edited by LeManiaque; 03-16-2017 at 04:35 PM.
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  2. #2
    Rookie
    Join Date
    Dec 2016
    Posts
    51
    Quote Originally Posted by LeManiaque View Post
    Getting off topic, but it could be some of the graphics processing is local. We have heard stories of a manager watching a match from 2 accounts simultaneously (the manager account plus a supporting friend), and seeing different animations for the same result, like a FK direct into goal and a FK finished by a second player. Clearly there are limits to the range of animations... But they are yet another unresearched aspect as far as forum managers are concerned. I've meant to start that effort for a few seasons, but lost a bit of motivation. For example, nobody can even tell you, with a hint of data, if the number of animations is consistent per match. That's a very easy starting point. If team A has 60% possession, will they also control the ball in ~60% of the animations?

    Ps- there's so much noise about Nord must be trolling, or crap engine, etc and so few who acknowledge that a team who can coordinate thousands of simultaneous users, secure logins, chat servers, etc could be capable of programming a functional game engine. So thanks for adding a touch of rigour to the discussion.
    I'm in IT myself so the thankless 80 hour work weeks are not lost on me. Flaming is counter productive but questioning and gaining consensus on shared trends or behaviours is definitely beneficial to the engine's growth... and of course suggests a community that wants the game to survive for the long run. What's more beneficial though, is me finally winning a bloody treble!

    Anyways, thanks for the tempered discourse.
    LeManiaque and ibangali like this.