This is a common anecdote plus a separate, semi common suggestion. Enjoy the game for what it is, "expectations" are set ups for let downs. (Don't limit yourself to believing the supporters cost...
Liked On: 12-29-2016, 05:08 PM
So you're saying we don't have to sell all players age 22 and over?:rolleyes: believe that crap. 75173 75172 Is everyone so afraid to experiment?
Liked On: 12-29-2016, 04:56 PM
So you're saying we don't have to sell all players age 22 and over?:rolleyes: believe that crap. 75173 75172 Is everyone so afraid to experiment?
Liked On: 12-29-2016, 04:35 PM
Just gonna tip toe back out of this thread.
Liked On: 12-29-2016, 04:06 PM
In low levels I think converting tokens to rest packs is ideal. Increase your training drills, benefit whole team. 1 player 20% higher than rest of team probably will improve little,and might be...
Liked On: 12-29-2016, 01:06 AM
My feeling is he played flanks, normal or attacking, short passing, possibly high pressing, and may have had up arrows on his MCs as well as his 4 flank players. I wouldn't dwell on it. (5 saves for...
Liked On: 12-28-2016, 07:14 PM
Short opinion- absolutely yes, you can and should have an impact on player ratings during a match (both yours and opponent's). Ratings are fickle. This game probably means you have missed...
Liked On: 12-28-2016, 06:48 PM
In low levels I think converting tokens to rest packs is ideal. Increase your training drills, benefit whole team. 1 player 20% higher than rest of team probably will improve little,and might be...
Liked On: 12-28-2016, 05:11 PM
If you share screenshots of the actual ratings, the match stats page, and your full tactics we might have a stronger answer.
Liked On: 12-28-2016, 04:09 PM
Short opinion- absolutely yes, you can and should have an impact on player ratings during a match (both yours and opponent's). Ratings are fickle. This game probably means you have missed...
Liked On: 12-28-2016, 02:00 PM
Short opinion- absolutely yes, you can and should have an impact on player ratings during a match (both yours and opponent's). Ratings are fickle. This game probably means you have missed...
Liked On: 12-28-2016, 01:05 PM
Short opinion- absolutely yes, you can and should have an impact on player ratings during a match (both yours and opponent's). Ratings are fickle. This game probably means you have missed...
Liked On: 12-28-2016, 10:27 AM
4, instant reserve player is interesting and new, a token penalty to adopt a player for 1 match. It's a tricky "price point" because you can buy red, or tokens+ cash buy a transfer player. But to...
Liked On: 12-27-2016, 11:34 PM
I say tomato, you say tomat. ;) Personally I can believe a functional, implementable solution isn't easy to create. Banning known accounts is easy, if morally dubious, they may have the soft...
Liked On: 12-27-2016, 04:09 PM
We're getting new applicants mentioning using this... I bet it's not long before people are exchanging real money to enter a "booster association", bump up players by total strangers. Since tokens...
Liked On: 12-27-2016, 09:24 AM