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  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    Must have or can have? This makes a big difference in the meaning.
    3 injured players is the max.
    When we have 3 injured players, then the program read this and will not give us another injury.
    but i don't mean that if we heal one of those 3 players, the game will give us another injury.
    Of course, if we have 3 injured players, that doesn't mean we can go in training and start power-training our players. This maybe will add another injury, individual from game injuries.
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  2. #2
    Elite Tactician's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    3 injured players is the max.
    When we have 3 injured players, then the program read this and will not give us another injury.
    but i don't mean that if we heal one of those 3 players, the game will give us another injury.
    Of course, if we have 3 injured players, that doesn't mean we can go in training and start power-training our players. This maybe will add another injury, individual from game injuries.
    For how long this period of maximum 3 injuries lasts?

  3. #3
    Dreamer sparklinginsilence's Avatar
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    Overall this sounds to me like good additions to the game but the devil is on the details.

    Like tactician has asked above, if my opponent has unfit, unomotivated,overtired and played out of position players and gets a 14 day injury then my player gets a direct red?

    Or is this just when you set hard tackling and doesnt apply to lower team mentality settings?
    cookizzz, Tactician and Gasi like this.

  4. #4
    Apprentice Gasi's Avatar
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    Quote Originally Posted by sparklinginsilence View Post
    Overall this sounds to me like good additions to the game but the devil is on the details.

    Like tactician has asked above, if my opponent has unfit, unomotivated,overtired and played out of position players and gets a 14 day injury then my player gets a direct red?

    Or is this just when you set hard tackling and doesnt apply to lower team mentality settings?
    I wouldn't sweet some of those details, these changes do not look standalone to me. Like there seems to be a plan to increase total number of players. That to a large extent can solve the injury thing.
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  5. #5
    Greek Forum Moderator nikolgiorgos's Avatar
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    just make a statement before they ban me from the forum haha
    This is a fake announcement , by me as a moderator-developer. Inspired from a post of Khris
    http://forum.topeleven.com/suggestio...r-opinion.html
    I wanted to show how I want the communication between developers of the game and forum members.
    I want full details how I can play the game with the right way and see the results.
    I want as less random actions affecting the way I play.
    I want posts like that, giving us info, before some new changes come (or about issues that still exist, like the rating system or special abilities functions).
    I love playing this game and I believe that even now it has many potentials (and not only with appearance/lay out/environment).
    I believe that this forum must be interactive, devs must hear the forum members, asking their questions and give a feed back.
    If there is a will and good communication, a lot of things can be better.

    For example, the friend who asked what we can do if we have two games in three hours, one solution is the player can have the ability to stock energy/condition. So if we feed our players with 1-2 extra greens there will be a "hidden" extra condition of 130%.
    Last edited by nikolgiorgos; 10-31-2015 at 08:38 PM.
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  6. #6
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    I think putting a cap on no. of injured players is weird. With this feature, if a player is no longer necessary and may not be able to sold easily, I will power train him until he got an injury. Injury status can be an asset.

  7. #7
    Elite Tactician's Avatar
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    Another decision we made is that every team must have max 3 injured players.
    Must have or can have? This makes a big difference to the meaning.
    Last edited by Tactician; 08-01-2015 at 12:10 PM.

  8. #8
    Greek Forum Moderator nikolgiorgos's Avatar
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    - "it was a bad tackle, the player is in pain"
    oppo set hard tackle mod

    - "the player is in pain"
    - "yes, he look tired from the beginning of the match"
    bad condition

    - "the player is in pain, he slipped"
    - "yes, I can see a chuckhole from here I 'm sitting"
    low level facilities
    Last edited by nikolgiorgos; 08-01-2015 at 12:14 PM.
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  9. #9
    Elite Tactician's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    - "it was a bad tackle, the player is in pain"
    oppo set hard tackle mod

    - "the player is in pain"
    - "yes, he look tired from the beginning of the match"
    bad condition

    - "the player is in pain, he slipped"
    - "yes, I can see a chuckhole from here I 'm sitting"
    If it is like this, it is ok for this one. If not, then there is going to be a big problem in terms of the number of yellow and red cards.

  10. #10
    Elite Tactician's Avatar
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    I think that the restriction of upgrades to facilities based on the level of other type facilities should be removed. Stadium size, scoreboard, utilities and parking size (most have a part to play in revenue) have nothing to do with medical and training facilities (that have a part to play in injuries).

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