I know it should be obvious but I'll state it anyway - a lot of what Nik says is what actually happens, he just wants it communicated i.e. here is how injuries can occur so now do your best to avoid them.
For some things the mechanic should be open and transparent, for others the mystique should remain. Injuries should be more transparent.
My main concern with injuries is the runaway train effect/clustering and abandoned teams effect.
I've posted some of the following often, some rarely but:
- introduce a stop condition on injuries where injuries received in any one match can not exceed 3;
- after a match no team should receive more than 2 injured players;
- a team carrying 6 injuries gained from matches can not receive another following a match;
- injured players should be able to carry on depending on the injury - off the top of my head a player receiving an injury of 3 days or less should receive a performance penalty and the injury alert convey this;
- additionally, any injuries from a team in bot-mode are magicked away after the match (but in-game effects remain).
Example 1
My team gets kicked up and down and under current conditions the engine would produce 4 injuries.
During the match 3 players are injured and the 4th is ignored - "Hutton is hard as Rock and emerges unscathed"
After the match Injured player 1 & 2 have injuries and the third has been magicked away.
Example 2
My team has been butchered for 3 days and is carrying 6 injured players.
In the next match, injuries can occur but after the match they are magicked away.
Wouldn't mind it the numbers are changed but there should be an "Enough already" or "That's just too much" condition.
Any one that comes with arguments that involve the words realism, realistic, reality or similar can shove them >.<