Those factors I posted is an explanation of an injury. Doesn't mean that in every game we'll have an injury.
Like in real football, luck is a part of a game, same here, in t11.
Exactly !For some things the mechanic should be open and transparent, for others the mystique should remain.
Injuries should be more transparent.
Performance of my players can be affected from a roll dice/good-bad day or what else but the rates of the players should come after specific actions.
We must know exactly how a special ability affects the performance of a player in specific actions (for example, does it give a 20% more to a F-K specialist ? ) , but in a free-kick must be a (small) roll dice.


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