Results 1 to 10 of 15
Like Tree6Likes

Thread: New features for game

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Famous Toxcatl's Avatar
    Join Date
    Oct 2016
    Location
    Chile
    Posts
    1,150
    Quote Originally Posted by woopypooky View Post
    How about a range of 10% - 25% drop of quality differently for each players for new season. I am sure its not hard to implement since every player training speed is different and that have been implemented.
    Quote Originally Posted by Kevinrana View Post
    please add a feature that club have one or two seats available for that one or two players that only these two player can't decrease 20℅ after a season end but those players can decrease only 10℅ or 5℅.
    It is against both logic and the game mechanics. Players don't lose quality when you get a promotion, it's an illusion =] Let me explain.

    There're two "quality measuring units" linked to each other: percentage and overall quality (OQ). Like, 104% (41). 1 point of OQ always equals 4%, just believe me.
    And there's a threshold. It is set on OQ=0 for a 1st level manager and goes up by 5 every time she or he gets a promotion (5 on lvl 2, 10 on lvl 3, 15 on lvl 4, etc.).
    For example, let's look on a player in a lvl 4 team with quality 104% (41). The threshold for lvl 4 is 15.
    41 - 15 = 26
    26 * 4% = 104%
    On the next level he will be 84% (41), because the threshold will be 20. But the OQ stays the same, 41. So if a player doesn't lose 20% that actually means he gains quality when you get a promotion. It would be strange, don't you think so?
    Last edited by Toxcatl; 01-06-2017 at 10:51 AM.
    Bunzo and cookizzz like this.
    It wasn't our day.