View Poll Results: Skill LImits - Which one is a fair distance?

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22. You may not vote on this poll
  • No limits.

    4 18.18%
  • 80% as before between Attribute Groups.

    8 36.36%
  • 100% ""

    3 13.64%
  • 120%

    1 4.55%
  • 140%

    1 4.55%
  • 160%

    1 4.55%
  • 180%

    1 4.55%
  • 200% or + (write your viewpoint)

    3 13.64%
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Thread: Poll - Bring back Skill Limits again? what is fair?

  1. #41
    Dreamer jcohen42's Avatar
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    Quote Originally Posted by Altiplano View Post
    But what exploit still exists?
    Association loans - gone.
    GK training - gone.
    MOM frendlies - gone.
    The only exploit left is upselling. And that is avaliable to very few players because of the need to have multiple teams on the same server at the correct levels.
    Trust me, I'm glad those exploits are gone. Tanking and mutants remain. We shouldn't be satisfied just because some of the exploits are gone.
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  2. #42
    Super Moderator PricopGeorgeCătălin's Avatar
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    Quote Originally Posted by Altiplano View Post
    By the end of this year the only players with super high skills will have been upsold or have had hundreds/thousands of rest packs spent on them.
    By the end of the year probably loads of good managers will decide to give up cause of this. Sadly!
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  3. #43
    Super Moderator PricopGeorgeCătălin's Avatar
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    Quote Originally Posted by jcohen42 View Post
    You can be against skill limits, while also taking advantage of the exploit while it still exists. Those aren't mutually exclusive.
    This is the best post I've seen in a while now. You are totally right.
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  4. #44
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    Okay khris. Now it's quite clear. Thanks

  5. #45
    Pro dsio's Avatar
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    Quote Originally Posted by khris View Post
    Again, 3 steps are needed. Only one, don't fix the problem.
    The actual skill limits -wide- cause that the simulation covers more distances between stars -this implemented to cover the mutants effect, IMO a 1%+200% player, still been a mutant for how it trolls the engine at some point,,,.

    The beatability margin, was changed when 1st, the skill limits where deleted, so fix "only the margin" would bring us at the same point, when a 30% disstance, -so a reduced one- created 2 class of players, a 5* mutant vs a 5* non mutant, one fixing the simulation -overcoming the parameters, really- and here the reason why, the limits went to a wide ones, to allow more margin vs this type of training.
    So as said, the game implemented one step after another, the first + the corrections, and all need a roll back.

    The 3rd point when I say it's needed to a roll back in the High scores too -that where cutted "for realism" initially, this isn't related with the mutants or margins- is cause they've lost the proportionality... and we could analyze the margins and these cutted scores and probably we will realize that help the engine to troll us...
    Ive never seen such amount of low avq team teams winning vs much more lower ones...

    and I suggest all this, to "have a knowledge of how to control the game, by managers side".





    Exact.
    Khris, great post & analysis of the situation.

    What do you suggest as immediate actions to persuade (?) Nordeus to fix current issues?

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  6. #46
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by dsio View Post
    Khris, great post & analysis of the situation.

    What do you suggest as immediate actions to persuade (?) Nordeus to fix current issues?

    Thanks

    The only actions that the community can do, are just keep reporting all the stuffs that any manager thinks that are unfair for any reason.
    If you think something should change, just let them know, there's no more way to try to provoke a change than giving a feedback.
    Then is ofc. a matter of time and a internal decision that usually needs some time.

  7. #47
    Pro dsio's Avatar
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    Quote Originally Posted by khris View Post
    Thanks

    The only actions that the community can do, are just keep reporting all the stuffs that any manager thinks that are unfair for any reason.
    If you think something should change, just let them know, there's no more way to try to provoke a change than giving a feedback.
    Then is ofc. a matter of time and a internal decision that usually needs some time.
    Thanks for the prompt reply.

    I see current situation to discourage a lot players who invest time and money to build strong teams to win titles.

    Big mistake (by Nordeus)!!!!

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  8. #48
    Dreamer Buster Keaton's Avatar
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    Well ill think maximum quality should be 140%

    maxiumum skill points 240

    This way every manager can create a player for their tactics standard till they reach a quality of 140%



    so the managers need to use their skill points wisely


    and then a least we get a tactics fair play

    and anyone lose 20% so if you promote or when you are tanking (so everyone need to be active)

    Nordeus just allowing people to tank 3 season to build their team see top 100 assoc

    a couple of accounts with friends and you can always make 2 assoc groups with mutantplayers(grey skills on 1/white above 220 and quality of the team low around 100% just tanking for 3 seasons

    (this exploit is happening and who are using it has a big Smile on their face) because they can play TE everyday with less callenge only for getting a troll match

    and Nordeus allows it

    And Nordeus should give us a save option for the acount for example 3 months for the people who wants a rest

    so after 3 months you have the same account with packets when you did save it




    Greetings Buster
    Last edited by Buster Keaton; 04-07-2019 at 10:59 PM.
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