Quote Originally Posted by Hunter View Post
So what have I understood-
Drop in beat ability margin is a separate issue.
If there are skill limits like now then I don't see any need to apply any new skill limits.
If Nordeus address the beat ability margin issue then no new skill limits are required.

If I am wrong lemme know.
Again, 3 steps are needed. Only one, don't fix the problem.
The actual skill limits -wide- cause that the simulation covers more distances between stars -this implemented to cover the mutants effect, IMO a 1%+200% player, still been a mutant for how it trolls the engine at some point,,,.

The beatability margin, was changed when 1st, the skill limits where deleted, so fix "only the margin" would bring us at the same point, when a 30% disstance, -so a reduced one- created 2 class of players, a 5* mutant vs a 5* non mutant, one fixing the simulation -overcoming the parameters, really- and here the reason why, the limits went to a wide ones, to allow more margin vs this type of training.
So as said, the game implemented one step after another, the first + the corrections, and all need a roll back.

The 3rd point when I say it's needed to a roll back in the High scores too -that where cutted "for realism" initially, this isn't related with the mutants or margins- is cause they've lost the proportionality... and we could analyze the margins and these cutted scores and probably we will realize that help the engine to troll us...
Ive never seen such amount of low avq team teams winning vs much more lower ones...

and I suggest all this, to "have a knowledge of how to control the game, by managers side".



Quote Originally Posted by Altiplano View Post
Nordeus seem to have tweeted the beatability margin to try and compensate for the amount of players that were overtrained through past exploits. However until these overtrained players have left the system (retired/sold back to Nordeus) we are left with a game engine that throws out troll results more often than ever before.
Exact.