It is more complex to understand than what it seems, at least from my perspective.
As Ive said in the other thread, we need 3 steps (so, the inverse steps we had) to bring back what should be the "fair limits" inside the simulation...
as, the elimination of limits, then has bring corrections (no limits, so 1500%'s in single skills... then a max. of 340% and then auto-limited regulations in the skills -as each one regulates individually its own training speed-) and a wide margin + a unexpected High Scores calibration that isn't proportional, to correct these "unfair simulations" vs -60%s that are caused by the skill limits elimination + the steps incorporated after, we need a "·full roll back" so, as said, only skill limits again, can't solve the perception of "unfair scores", because it would be like before, when we had limits, and a margin of beatability of a 30% aprox.(beatability margin = distance in what to beat a team with almost 100% security,) but, with a 60% of margin, which isn't needed.
And yea, too in this operation, the calibrations of high scores need a roll back as they've lost the proportionality, and these are badly cutted when the oppo' is from -20% avq, stopping scores in favour the better team too much often.