View Poll Results: Skill LImits - Which one is a fair distance?

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22. You may not vote on this poll
  • No limits.

    4 18.18%
  • 80% as before between Attribute Groups.

    8 36.36%
  • 100% ""

    3 13.64%
  • 120%

    1 4.55%
  • 140%

    1 4.55%
  • 160%

    1 4.55%
  • 180%

    1 4.55%
  • 200% or + (write your viewpoint)

    3 13.64%
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Thread: Poll - Bring back Skill Limits again? what is fair?

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  1. #1
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    So what have I understood-
    Drop in beat ability margin is a separate issue.
    If there are skill limits like now then I don't see any need to apply any new skill limits.
    If Nordeus address the beat ability margin issue then no new skill limits are required.

    If I am wrong lemme know.

  2. #2
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    Quote Originally Posted by Hunter View Post
    So what have I understood-
    Drop in beat ability margin is a separate issue.
    If there are skill limits like now then I don't see any need to apply any new skill limits.
    If Nordeus address the beat ability margin issue then no new skill limits are required.

    If I am wrong lemme know.


    If only after this long thread, nordeous will actually read and make some valuable changes, glad to read that mutants is ending soon tho. Cuz I just lost the league to a 70% overall team who's striker has a finishing ability of 500%. I'm at 120% overall by the way.

  3. #3
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    Quote Originally Posted by eurofieds View Post
    If only after this long thread, nordeous will actually read and make some valuable changes, glad to read that mutants is ending soon tho. Cuz I just lost the league to a 70% overall team who's striker has a finishing ability of 500%. I'm at 120% overall by the way.
    "Mutants ending soon"?
    It could be another 10 seasons before they have all retired.
    I don't know about you, but my players only last 5 to 6 seasons before they become too expensive to train. That means I'll have gone through 2 entire first teams before I can compete against teams that currently have players with skills at 340%.
    It will also be Autumn again in the northern hemisphere, and the weather will be just as ****ty as it is today. Lol.

  4. #4
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    Quote Originally Posted by Hunter View Post
    So what have I understood-
    Drop in beat ability margin is a separate issue.
    If there are skill limits like now then I don't see any need to apply any new skill limits.
    If Nordeus address the beat ability margin issue then no new skill limits are required.

    If I am wrong lemme know.

    Nordeus seem to have tweeted the beatability margin to try and compensate for the amount of players that were overtrained through past exploits. However until these overtrained players have left the system (retired/sold back to Nordeus) we are left with a game engine that throws out troll results more often than ever before.
    khris likes this.

  5. #5
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Hunter View Post
    So what have I understood-
    Drop in beat ability margin is a separate issue.
    If there are skill limits like now then I don't see any need to apply any new skill limits.
    If Nordeus address the beat ability margin issue then no new skill limits are required.

    If I am wrong lemme know.
    Again, 3 steps are needed. Only one, don't fix the problem.
    The actual skill limits -wide- cause that the simulation covers more distances between stars -this implemented to cover the mutants effect, IMO a 1%+200% player, still been a mutant for how it trolls the engine at some point,,,.

    The beatability margin, was changed when 1st, the skill limits where deleted, so fix "only the margin" would bring us at the same point, when a 30% disstance, -so a reduced one- created 2 class of players, a 5* mutant vs a 5* non mutant, one fixing the simulation -overcoming the parameters, really- and here the reason why, the limits went to a wide ones, to allow more margin vs this type of training.
    So as said, the game implemented one step after another, the first + the corrections, and all need a roll back.

    The 3rd point when I say it's needed to a roll back in the High scores too -that where cutted "for realism" initially, this isn't related with the mutants or margins- is cause they've lost the proportionality... and we could analyze the margins and these cutted scores and probably we will realize that help the engine to troll us...
    Ive never seen such amount of low avq team teams winning vs much more lower ones...

    and I suggest all this, to "have a knowledge of how to control the game, by managers side".



    Quote Originally Posted by Altiplano View Post
    Nordeus seem to have tweeted the beatability margin to try and compensate for the amount of players that were overtrained through past exploits. However until these overtrained players have left the system (retired/sold back to Nordeus) we are left with a game engine that throws out troll results more often than ever before.
    Exact.

  6. #6
    Pro dsio's Avatar
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    Quote Originally Posted by khris View Post
    Again, 3 steps are needed. Only one, don't fix the problem.
    The actual skill limits -wide- cause that the simulation covers more distances between stars -this implemented to cover the mutants effect, IMO a 1%+200% player, still been a mutant for how it trolls the engine at some point,,,.

    The beatability margin, was changed when 1st, the skill limits where deleted, so fix "only the margin" would bring us at the same point, when a 30% disstance, -so a reduced one- created 2 class of players, a 5* mutant vs a 5* non mutant, one fixing the simulation -overcoming the parameters, really- and here the reason why, the limits went to a wide ones, to allow more margin vs this type of training.
    So as said, the game implemented one step after another, the first + the corrections, and all need a roll back.

    The 3rd point when I say it's needed to a roll back in the High scores too -that where cutted "for realism" initially, this isn't related with the mutants or margins- is cause they've lost the proportionality... and we could analyze the margins and these cutted scores and probably we will realize that help the engine to troll us...
    Ive never seen such amount of low avq team teams winning vs much more lower ones...

    and I suggest all this, to "have a knowledge of how to control the game, by managers side".





    Exact.
    Khris, great post & analysis of the situation.

    What do you suggest as immediate actions to persuade (?) Nordeus to fix current issues?

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  7. #7
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by dsio View Post
    Khris, great post & analysis of the situation.

    What do you suggest as immediate actions to persuade (?) Nordeus to fix current issues?

    Thanks

    The only actions that the community can do, are just keep reporting all the stuffs that any manager thinks that are unfair for any reason.
    If you think something should change, just let them know, there's no more way to try to provoke a change than giving a feedback.
    Then is ofc. a matter of time and a internal decision that usually needs some time.

  8. #8
    Pro dsio's Avatar
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    Quote Originally Posted by khris View Post
    Thanks

    The only actions that the community can do, are just keep reporting all the stuffs that any manager thinks that are unfair for any reason.
    If you think something should change, just let them know, there's no more way to try to provoke a change than giving a feedback.
    Then is ofc. a matter of time and a internal decision that usually needs some time.
    Thanks for the prompt reply.

    I see current situation to discourage a lot players who invest time and money to build strong teams to win titles.

    Big mistake (by Nordeus)!!!!

    Sent from my SM-A320FL using Tapatalk
    Club: LEGENDS FC (Level: 50)
    40x League, 24x Champions League, 26x Cup, 12x Super Cup
    18x Triple Crown
    10x Quadruple Crown

    Association: OPA MATSIOULA F.C.
    Highest Division: Diamond