Quote Originally Posted by khris View Post
today Ive read a guy losing vs a -30% or so, 3-1 in cup, then winning 1-0.
Quote Originally Posted by Hunter View Post
-) @khris that guy is me.

ROFL

Sorry, I read many posts here and from Fb daily :')



Regarding:
"-) We can't create mutants now cuz of extremely high costs."

maybe we should start with the definition of mutant.... and think in some points regarding how, the game mantained the distances till a limit...

IMO;
A guy with legs of 1cm wide + a head of 3M diameter is a mutant, thats a 1% +200% skilled player.
The market, is regulated in 5* as level base.
We lose, 1* per level.
The simulator managed the situation with these numbers as base, thats why the beatability margin, was about a 30%, because the season margin, is set at 20%.
(unless you stuk 5millions of teams to play FAs with 9* players).

The premium players, since the V1, where the 8* and 9* ones.
This marked a rythm for the own simulator. A 10* -1skill point could not have attributes more far away that 12*.

The limits and calibrations -but not the season rythm- changed, since the elimination of skill limits, affecting the simulation which for obvious reasons, still it's marked, by the own market, game behavior in terms of time -28 days season- and the own system of stars (main players AvQ) that is what decides the scenario inside a match.

You could give the season day 1, 9*s to everyone and the situation would be the same. Nobody would know "what to do", to improve the team, and nobody would understand what is occuring, why and how to solve it. Unless abusing more.


...and well, Ive dinner awaiting. lol ....basically what Ive been trying to explain is that there was a chain of events, like a domino, that started with te skill limit eliminations, and bring us, wider and "non playable, understandable, comprehensible and logical limits" with what to play. Your 1-3 + 1-0 comes from this too.