Skill limits would end with the 50.000 posts we have to read daily about "I can't win a -50% team" and Im so pissed off.

Is not a matter about the 340% exactly, and about if one think is more fair or not, this is about what distance keep the Simulator working as before without decalibrate it.
The elimination of limits has broken the distances inside the own "know simulation" and at this point, the skills are too much far away from the distances where the game has been desinged, so ppl don't understand "what have to to" to don't be trolled vs a -60%, which is a huge distance.

So, I pointed this in the starting thread, for example today Ive read a guy losing vs a -30% or so, 3-1 in cup, then winning 1-0. This is due the High scores new calibration that reduced drastically the options to score VS lower AVQ teams. (this Im not sure if it's linked with the mutants¿? maybe to cover the option to face with options all these amount of 8-9* we have now tanking¿?-.. still t's 1/3 part of what IMO should be done)

Too ofc. -30% was "where the line was cotted" and time ago we have clear options vs teams at this distance (unless in teams with 1*-2*s +7,8*'s as then the simulator uses randomly part of the team)


So when you guys say, "there will be no effect"at the end of 2019, isn't true. The same effect that we have right now, will exist with these limits, because the simulator never was designed to cover these distances, and right now these changes and what I call "liberalization of the training system" caused that the game at some point isn''playable and understandable" as right now it is clearly decalibrated.

So, I keep my thesis, isn't only about "skill limits", that IMO could have a 120% distance and keep the sense. We need these 2 other points.