We know that time ago we had a limit between the 3 main groups of attributes -attack-defense-phis&mental- of 20 points, now known as 80%.
This was removed and created an unbalancment that forced some corrections, like a limitation of 340% and then a own attributes-calibration.
Still the game is unbalanced, and these eliminations of limits and the appearance of mutants brought us a solution that was the application of a high margin of beatability to cover the effect of mutants.
Today but, and we can check daily the forum, we see managers complaining cause they can't win -50%+ lower AvQ teams.
The game had a sense.The game had a limits that were keeping this sense. My opinion as manager is well known as Ive been talking about it sice the issues related with the non-skill limits (GK glitch+mutants+wide beatability margins+new high scores calibrations...) make its first appearance.
IMO, the solution woud consist in 3 steps that should be applied all together because only one of them don't bring back the sense in the simulation:
-Skill limits again, now in 120% between single attributes. (this is my own opinion regrding the % distance)
-High scores as before, as now at some point of distance are "cutted" in a bad and non proportional way in relation with the 2 AvQs.
-Beatability margin reduced again, so yeah, as before, we knew that at some point of AvQ distance, the chances of winning "where clear" (before was +30% distance).
But, this poll is about what distance between skills you think that should be appropiated to have a "playable game" again.
And that's why I will add some options in the poll to gather your opinions: