View Poll Results: Skill LImits - Which one is a fair distance?

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22. You may not vote on this poll
  • No limits.

    4 18.18%
  • 80% as before between Attribute Groups.

    8 36.36%
  • 100% ""

    3 13.64%
  • 120%

    1 4.55%
  • 140%

    1 4.55%
  • 160%

    1 4.55%
  • 180%

    1 4.55%
  • 200% or + (write your viewpoint)

    3 13.64%
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Thread: Poll - Bring back Skill Limits again? what is fair?

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  1. #13
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    Oct 2013
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    Quote Originally Posted by Hunter View Post
    I will share my thoughts-
    -) Mutants/semi-mutants are logical but not fully. Messi should have far far better attacking attributes than Pique but Messi shouldn't be a footballer if he doesn't know how to mark, tackle or even if his positioning is 1%. Or M&P attributes are 1%. This is literally insane. Rather funny or maybe sad too.
    -) We can't create mutants now cuz of extremely high costs. Moreover farming is max 25 vids per day (for me). Training slows down a lot after a skill reaches 140 or 180%
    I know what you are talking about but the problem is a misunderstand you make about what 1% mean ...
    It is a value which convert a number we had in the original old top eleven , for example at level 1 a player reach the 6th star ( 100% ) at quality number 25 .
    This quality number still appear today for the team's overall average in the other/ opponents or friends manager's profil windows . It grows 5 by 5 for each levels , so at level 2 a player reach the 6th star at quality number 30 .
    So basically if you play top eleven in the original way , i mean try to level up each seasons , 1% is quickly reach for any skill's quality number that is not a white skill .
    Return to the old system without % but quality number and the perception of the game is very different .
    Messi could have shooting skill quality number 26 and marking at 17 on level one and then 10 seasons later 90 for shooting and 37 for marking ( 1% would be showing for marking skill with the actual system long before the 10th ascent of levels ) . So 1% isn't so strange and illogical with the old system point of view .
    This is like that , each roles has required skills to be ( more or less regards hidden skill ) a good players ! Everybody can debate about which skills should be required for every roles ... Nordeus fixed the rules , we have to follow it !
    So this is inherent to the levels system of this game , a player can play 14 - 16 seasons and go up 14 - 16 levels without training non-required skills as much as the white ones .

    Fixing skills distance limit between groups attribute like before will force players to be trained on grey skills even more than today . And today you already need to train greys ones to have a better progression of the white ones ....

    Objectively , this doesn't need changes , you just have to learn how to train in the best and efficient way each roles in a team .... ( making good combinations of drills ).
    And for old managers who start playing this game with the old top eleven , most of them seem they still not adapt to this new top eleven and his sucessives changes ( 2015 to 2019 ) .

    Adapt and tame the rules before asking for changes because you are relunctant and/or you don't understand it ( this is adressed for a group of peoples , anybody in particular ).

    Other sides of this game need changes ( like limited the abuse of tanking in the length , upselling possibilties) , but not this .

    Quote Originally Posted by PricopGeorgeCătălin View Post

    You have to understand that people cannot compete with teams like yours, is literally impossible.
    so what ? My good trainings must not be rewarded ....
    I take time and efforts to elaborate good trainings and a good management of the whole team each seasons , so it makes me thinking it is normal peoples who don't do this as much as me have big difficults to compete against me . You need to understand this too .
    Last edited by Kaizer Franz; 01-27-2019 at 12:45 AM.
    khris likes this.