No limits.
80% as before between Attribute Groups.
100% ""
120%
140%
160%
180%
200% or + (write your viewpoint)
Read this older thread
https://forum.topeleven.com/top-elev...ilities-6.html
Nordeus seem to have tweeted the beatability margin to try and compensate for the amount of players that were overtrained through past exploits. However until these overtrained players have left the system (retired/sold back to Nordeus) we are left with a game engine that throws out troll results more often than ever before.
"Mutants ending soon"?
It could be another 10 seasons before they have all retired.
I don't know about you, but my players only last 5 to 6 seasons before they become too expensive to train. That means I'll have gone through 2 entire first teams before I can compete against teams that currently have players with skills at 340%.
It will also be Autumn again in the northern hemisphere, and the weather will be just as ****ty as it is today. Lol.
There are a lot of posts here so I'll keep my two cents short and sweet.
If you are against skill limits, you are part of the problem. Training in such a way that you have players with some skills at 200%+ and some skills at 1% is not "good training"; it is manipulative training and it has to go. That is, if Nordeus cares about actually making a good and realistic game.
DRAGONS SC
THE PERMANENT END
Who is against skill limit can't be part of the problem, because he can't change this, only nordeus can, so as long the training is like this he will do like this, simple.
A.C. MILAN LEGENDS-Team Showcase
http://forum.topeleven.com/team-show...n-legends.html
Season 45,lvl 43(24 trebles)
GAME OVER
Last edited by Altiplano; 01-28-2019 at 04:34 PM. Reason: More
By the end of this year the only players with super high skills will have been upsold or have had hundreds/thousands of rest packs spent on them.
Again, 3 steps are needed. Only one, don't fix the problem.
The actual skill limits -wide- cause that the simulation covers more distances between stars -this implemented to cover the mutants effect, IMO a 1%+200% player, still been a mutant for how it trolls the engine at some point,,,.
The beatability margin, was changed when 1st, the skill limits where deleted, so fix "only the margin" would bring us at the same point, when a 30% disstance, -so a reduced one- created 2 class of players, a 5* mutant vs a 5* non mutant, one fixing the simulation -overcoming the parameters, really- and here the reason why, the limits went to a wide ones, to allow more margin vs this type of training.
So as said, the game implemented one step after another, the first + the corrections, and all need a roll back.
The 3rd point when I say it's needed to a roll back in the High scores too -that where cutted "for realism" initially, this isn't related with the mutants or margins- is cause they've lost the proportionality... and we could analyze the margins and these cutted scores and probably we will realize that help the engine to troll us...
Ive never seen such amount of low avq team teams winning vs much more lower ones...
and I suggest all this, to "have a knowledge of how to control the game, by managers side".
Exact.