View Poll Results: Skill LImits - Which one is a fair distance?

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22. You may not vote on this poll
  • No limits.

    4 18.18%
  • 80% as before between Attribute Groups.

    8 36.36%
  • 100% ""

    3 13.64%
  • 120%

    1 4.55%
  • 140%

    1 4.55%
  • 160%

    1 4.55%
  • 180%

    1 4.55%
  • 200% or + (write your viewpoint)

    3 13.64%
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Thread: Poll - Bring back Skill Limits again? what is fair?

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khris Poll - Bring back Skill... 01-25-2019, 07:44 PM
Steppenwolf They should also make... 01-25-2019, 08:18 PM
khris Well... is double XP gaining... 01-25-2019, 08:27 PM
Steppenwolf White / grey attributes... 01-25-2019, 09:25 PM
Kaizer Franz Why always change the... 01-25-2019, 09:25 PM
PricopGeorgeCătălin Actually is not so hard and... 01-26-2019, 09:17 AM
Kaizer Franz lol ... Maybe you think i... 01-26-2019, 09:27 AM
PricopGeorgeCătălin I see mutants, one of the... 01-26-2019, 12:38 PM
Kaizer Franz There is 0 mutants in our FA... 01-26-2019, 01:02 PM
Kaizer Franz Ask Nordeus for creating a... 01-26-2019, 09:41 AM
nikolgiorgos I prefer the old system but... 01-26-2019, 09:42 AM
Altiplano Right now we are seeing the... 01-26-2019, 12:09 PM
Kaizer Franz Finally someone who know how... 01-26-2019, 12:14 PM
IImaestroII Problem is that "people are... 01-26-2019, 12:44 PM
Kaizer Franz You think that your little... 01-26-2019, 01:04 PM
tomu741 I dont think that limiting... 01-26-2019, 01:23 PM
khris Curious to see some people... 01-26-2019, 06:22 PM
khris Skill limits would end with... 01-26-2019, 06:18 PM
Hunter I agree with Kaizer on some... 01-26-2019, 07:54 PM
khris ROFL Sorry, I read many... 01-26-2019, 08:17 PM
Kaizer Franz I know what you are talking... 01-26-2019, 11:42 PM
khris What can occur if the... 01-27-2019, 05:35 AM
maloukees Totally agree, There should... 01-27-2019, 03:24 AM
Hunter Thanks Kaizer. Now I... 01-27-2019, 06:40 AM
khris It is more complex to... 01-27-2019, 07:27 AM
nikolgiorgos What it isn't fair for sure... 01-27-2019, 09:03 AM
Hunter So what have I understood- ... 01-28-2019, 08:57 AM
eurofieds If only after this long... 01-28-2019, 09:17 AM
Altiplano "Mutants ending soon"? It... 01-28-2019, 11:22 AM
Altiplano Nordeus seem to have tweeted... 01-28-2019, 11:17 AM
khris Again, 3 steps are needed.... 01-28-2019, 05:12 PM
dsio Khris, great post & analysis... 02-23-2019, 12:05 PM
khris Thanks :) The only actions... 02-23-2019, 12:58 PM
dsio Thanks for the prompt reply.... 02-23-2019, 04:09 PM
Ποσιδονας yes, this is another thing. ... 01-28-2019, 09:19 AM
Ποσιδονας Also nordeus should do... 01-28-2019, 09:25 AM
eurofieds What us the meaning of... 01-28-2019, 09:27 AM
Ποσιδονας Read this older thread ... 01-28-2019, 09:41 AM
jcohen42 There are a lot of posts here... 01-28-2019, 02:58 PM
madflo19 Who is against skill limit... 01-28-2019, 03:14 PM
jcohen42 You can be against skill... 01-28-2019, 03:22 PM
Altiplano But what exploit still... 01-28-2019, 03:33 PM
jcohen42 Trust me, I'm glad those... 01-28-2019, 06:07 PM
Altiplano By the end of this year the... 01-28-2019, 03:35 PM
PricopGeorgeCătălin By the end of the year... 01-28-2019, 09:59 PM
PricopGeorgeCătălin This is the best post I've... 01-28-2019, 10:00 PM
Hunter Okay khris. Now it's quite... 01-29-2019, 05:56 PM
Buster Keaton Well ill think maximum... 04-07-2019, 09:32 PM
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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Jun 2013
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    Poll - Bring back Skill Limits again? what is fair?

    We know that time ago we had a limit between the 3 main groups of attributes -attack-defense-phis&mental- of 20 points, now known as 80%.
    This was removed and created an unbalancment that forced some corrections, like a limitation of 340% and then a own attributes-calibration.
    Still the game is unbalanced, and these eliminations of limits and the appearance of mutants brought us a solution that was the application of a high margin of beatability to cover the effect of mutants.
    Today but, and we can check daily the forum, we see managers complaining cause they can't win -50%+ lower AvQ teams.

    The game had a sense.The game had a limits that were keeping this sense. My opinion as manager is well known as Ive been talking about it sice the issues related with the non-skill limits (GK glitch+mutants+wide beatability margins+new high scores calibrations...) make its first appearance.

    IMO, the solution woud consist in 3 steps that should be applied all together because only one of them don't bring back the sense in the simulation:
    -Skill limits again, now in 120% between single attributes. (this is my own opinion regrding the % distance)
    -High scores as before, as now at some point of distance are "cutted" in a bad and non proportional way in relation with the 2 AvQs.
    -Beatability margin reduced again, so yeah, as before, we knew that at some point of AvQ distance, the chances of winning "where clear" (before was +30% distance).

    But, this poll is about what distance between skills you think that should be appropiated to have a "playable game" again.
    And that's why I will add some options in the poll to gather your opinions:
    Last edited by khris; 01-25-2019 at 07:59 PM.
    IImaestroII, dsio and jcohen42 like this.