Quote Originally Posted by MDKII View Post
We know friendlies are taking long to address. The first solution didn't sit well with many members, so we are going to try asymmetrical friendlies as mentioned already. This requires a lot of testing to make sure it works on three different platforms (desktop, android and iOS) for over 12 million players. I realize that many people see this as an "Easy" fix, but when you're dealing with such a large playerbase that plays with each other between platforms, we need to make sure nothing in the background breaks. We would rather delay a feature and make sure everything works, than push something Live that breaks the game.

As for the free number change, I'll see what's up with that.



I am sorry, but no. Each person is responsible for their behavior and we cannot be held responsible for what others do. We've had people use this excuse before for breaking the rules and it's always unpleasant for everyone.
It doesnt cut it. Takes about 1 hr to make up a test server and have a hundred players join it and experiment every chane first hand BEFORE implementing it. Every game has a test server, and that's the good way to interact with people's opinion and use them to improve the game.

The only reason why friendlies are taking ages into the fix is that you are doing it half-hearted and due to jus complaining people. As matter of facts the Owners are satisfied of the game as it is and will do nothing more than the essential to keep the income maxed out.

If a test server was made, it'd be easy to fix bugs and experiment more than one thing at time, resulting in a way faster upgrade capability.

So question is: why keep going into lone development? A: it's convenient.