Quote Originally Posted by MDKII View Post
We know friendlies are taking long to address. The first solution didn't sit well with many members, so we are going to try asymmetrical friendlies as mentioned already. This requires a lot of testing to make sure it works on three different platforms (desktop, android and iOS) for over 12 million players. I realize that many people see this as an "Easy" fix, but when you're dealing with such a large playerbase that plays with each other between platforms, we need to make sure nothing in the background breaks. We would rather delay a feature and make sure everything works, than push something Live that breaks the game.

As for the free number change, I'll see what's up with that.



I am sorry, but no. Each person is responsible for their behavior and we cannot be held responsible for what others do. We've had people use this excuse before for breaking the rules and it's always unpleasant for everyone.
MDKII, can you elaborate on a few things?

1) asymmetrical friendlies. For us lay-people, can you please explain what that means?
2) How does this have anything to do with multiple platforms? As far as I know, the games already work in every way on each platform, but the changes you need to make are on the back-end that have nothing to do with any platform. It should be just a matter of determining if someone has had friendlies that day or how many games they have already. I fail to see where this platform excuse comes from.
3) what was the original solution that you mentioned that didnt sit well with many members?