Quote Originally Posted by Cat Harrison View Post
The solution they originally mentioned on the Forum was the 3 hour between matches thing, but this was not good for a fair number of people that hold their own tournements (why can't spell that word) between groups of friends, and just plain for between a couple friends, they would rather it be possible to play any time, so the asymetrical (I gave up on spelling today) is basically the solution that is a "no-harm" to the invitee, that is to say, no injuries/condition loss for invitee, but the originator of the match does have condition loss and possible injury.

I'm not as familiar with on-line games as some of you, but a little patience is going to be required for changes to be implemented, as you can see from what MDKII said, they have to make sure it doesn't bomb out before full release.
I disagree on your first point. The 3 hours between matches thing had nothing to do with friendlies. It was a 3 hour minimum between games on your schedule, I believe.

using the word asymmetrical for anything other than shapes/formations is just wrong. - having parts which fail to correspond to one another in shape, size, or arrangement; lacking symmetry. It just shows that someone like to use big words and impress people without knowing what they mean....you know who I am talking about.

Making the manager who initiates the friendly as the only party to lose condition and get injured is an acceptable solution. Like I said, someone can friendly me until the cows come home as long as it doesnt affect me at all. knock yourself out!

The only other acceptable solution is to be able to confirm and/or accept the friendly before it happens. Being able to complete turn off friendlies would be perfect.

The multi-platform excuse is a cop-out. A few other programmers have confirmed this.