The coding for a friendly request isn't difficult. In fact you should be able to simply mimic the code used for sending a friend request in game. Nothing happens until the second person confirms. The code is already written, but as a programmer myself, I'd be happy to rewrite it in exchange for tokens hahah
MDKII, can you elaborate on a few things?
1) asymmetrical friendlies. For us lay-people, can you please explain what that means?
2) How does this have anything to do with multiple platforms? As far as I know, the games already work in every way on each platform, but the changes you need to make are on the back-end that have nothing to do with any platform. It should be just a matter of determining if someone has had friendlies that day or how many games they have already. I fail to see where this platform excuse comes from.
3) what was the original solution that you mentioned that didnt sit well with many members?
This is what I really want to know too. I think Nordeus is mistaking "your solution is not perfect, it could be better" for not sitting well because anything is better than what we currently have.. well unless the friendly was starting in 1 minutes after being scheduled and not 3 minutes, that would not sit well, i agree.
No, that is not the answer Macca. That is the easy way to deal with it, not the CORRECT way to deal with it. We all have the choice to pay and/or play, yes thats true, but what Nordeus is doing is wrong from a business standpoint. Their methods when it comes to customer service are just plain horrible and any company that does things like that is something to be wary of. They basically say: "its my way or the highway, oh yeah, thanks for the money asshole! - tweeted from my yacht." I have worked in software companies and I know things are normally not like this.
Maybe this is how business is done in eastern European countries, and if that is true, then God help us, because this game is not going to get better. You say this isnt communist Russia, but realistically, its only a few countries away from that. I wouldnt be surprised if this game is a money laundering scheme setup by the Serbian Mafia. It would explain many things....
WTF! REALLY? So I have 100 Fb friends and I have to dump some because they think its funny to ruin my day with unwanted friendlies? Sure, I get mad at them but I am not going to dump a friend I have known for 20 years because he likes to f!@k with one of my games occasionally.
The point is that I shouldnt have to decide to dump someone from FB if they are doing things I dont want in T11. It should be something that I can take care of in T11 itself, and I should not have to rely on anything in FB at all, since its a T11 issue in the first place.
So stop saying this is the easy solution - while that is true, it is not the CORRECT solution.
Last edited by Cat Harrison; 10-18-2013 at 05:56 PM.
The solution they originally mentioned on the Forum was the 3 hour between matches thing, but this was not good for a fair number of people that hold their own tournements (why can't spell that word) between groups of friends, and just plain for between a couple friends, they would rather it be possible to play any time, so the asymetrical (I gave up on spelling today) is basically the solution that is a "no-harm" to the invitee, that is to say, no injuries/condition loss for invitee, but the originator of the match does have condition loss and possible injury.
I'm not as familiar with on-line games as some of you, but a little patience is going to be required for changes to be implemented, as you can see from what MDKII said, they have to make sure it doesn't bomb out before full release.
Expressed above is my own opinion. ☻ Your results may vary.
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