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  1. #1
    Apprentice rdsouza's Avatar
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    Promise not to jump all over me as I share my observations and experiences, based on some experimentation.

    I believe the Arrows are a "pseudo-positioning" mechanism, which allows for an "invisible" (to opponent) morph of the visible formation. These are NOT to do with mentality (like attacking or defensive) set through team strategy. Example - what may appear to be a 4-1-4-1 formation is actually a 4-3N-2W-1 starting lineup (if the DMC and ML/MR have Red arrows). A counter formation needs to account for the possible positioning of the opposing team. Kinda' explains some of the "Trolls" as well.

    As to Red arrows on Strikers - this basically means you want them to play behind the defensive line. Works well especially with Long passing, mixed results with Mixed passing and pretty much a disaster if using Short Passing- especially if the opponent is playing Offside-Trap. You can see this in the stats with the reduced number of shots.

    Last but not least - Im convinced that there is some sort of positioning-coding in every player - relating directly to form / game performance. Even in my current team, I have an MR who plays like God-Incarnate if I dont have Arrows on him - Scoring, Tackling, Passing, Crossing - they guy is IN the Zone every game - with form ratings of 7/8 and a few 9s. The minute I load him with a Red Arrow - he appears to disintegrate into someone who just escaped from a looney-farm. Just plays like a moron.
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  2. #2
    Champion Saransh Vatsa's Avatar
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    Quote Originally Posted by rdsouza View Post
    Promise not to jump all over me as I share my observations and experiences, based on some experimentation.

    I believe the Arrows are a "pseudo-positioning" mechanism, which allows for an "invisible" (to opponent) morph of the visible formation. These are NOT to do with mentality (like attacking or defensive) set through team strategy. Example - what may appear to be a 4-1-4-1 formation is actually a 4-3N-2W-1 starting lineup (if the DMC and ML/MR have Red arrows). A counter formation needs to account for the possible positioning of the opposing team. Kinda' explains some of the "Trolls" as well.

    As to Red arrows on Strikers - this basically means you want them to play behind the defensive line. Works well especially with Long passing, mixed results with Mixed passing and pretty much a disaster if using Short Passing- especially if the opponent is playing Offside-Trap. You can see this in the stats with the reduced number of shots.

    Last but not least - Im convinced that there is some sort of positioning-coding in every player - relating directly to form / game performance. Even in my current team, I have an MR who plays like God-Incarnate if I dont have Arrows on him - Scoring, Tackling, Passing, Crossing - they guy is IN the Zone every game - with form ratings of 7/8 and a few 9s. The minute I load him with a Red Arrow - he appears to disintegrate into someone who just escaped from a looney-farm. Just plays like a moron.
    Exactly what i had thought initially!!!! And i still believe it. Like ND with a red arrow on the DMC and AMC wil behave like 4-3N-3 and can even be effective against the counter of ND, 3N-5-2 V..... So there is a surprise element which u can give ur opponents. U stated it perfect man, i agree with u 100%
    rdsouza likes this.


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  3. #3
    Apprentice rdsouza's Avatar
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    Wanna screw with oppositions mind? , Set a prematch formation that appears to be assymetric , but following the legal formation rules. Watch the attempted counter *LOL* and adjust the formation using the arrows (depends on the player you have of course). I generally employ this against much stronger opponents to give the appearance of an Attacking formation, but with lots of Blue Arrows on the MC/DMC lines and team settings of Hard Defensive / Counter

    More than my fair share of success I must say :-)


    Quote Originally Posted by Saransh Vatsa View Post
    Exactly what i had thought initially!!!! And i still believe it. Like ND with a red arrow on the DMC and AMC wil behave like 4-3N-3 and can even be effective against the counter of ND, 3N-5-2 V..... So there is a surprise element which u can give ur opponents. U stated it perfect man, i agree with u 100%
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  4. #4
    Apprentice rdsouza's Avatar
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    Oh Yes - Almost forgot. Just to add. Once you figure out which (pseudo)position your player plays best - assign the skill points accordingly - Like for my Schizo-MR Player, initially I had him more attacking, but now have regressed to more defensive in order to facilitate the counter attack strategy.

    Quote Originally Posted by rdsouza View Post
    Promise not to jump all over me as I share my observations and experiences, based on some experimentation.

    I believe the Arrows are a "pseudo-positioning" mechanism, which allows for an "invisible" (to opponent) morph of the visible formation. These are NOT to do with mentality (like attacking or defensive) set through team strategy. Example - what may appear to be a 4-1-4-1 formation is actually a 4-3N-2W-1 starting lineup (if the DMC and ML/MR have Red arrows). A counter formation needs to account for the possible positioning of the opposing team. Kinda' explains some of the "Trolls" as well.

    As to Red arrows on Strikers - this basically means you want them to play behind the defensive line. Works well especially with Long passing, mixed results with Mixed passing and pretty much a disaster if using Short Passing- especially if the opponent is playing Offside-Trap. You can see this in the stats with the reduced number of shots.

    Last but not least - Im convinced that there is some sort of positioning-coding in every player - relating directly to form / game performance. Even in my current team, I have an MR who plays like God-Incarnate if I dont have Arrows on him - Scoring, Tackling, Passing, Crossing - they guy is IN the Zone every game - with form ratings of 7/8 and a few 9s. The minute I load him with a Red Arrow - he appears to disintegrate into someone who just escaped from a looney-farm. Just plays like a moron.
    Season 18 : Level 17
    1 Treble, 3 Doubles.
    League: 10 Cups, 4 Shields, 2 Plaques
    Champions: 3 Cups, 3 Shields
    Cup: 2 Cups, 2 Shields


    Bring Back the Old Transfer Market (BBtOTM) !!