Quote Originally Posted by pcmacdaniel View Post

I'm in no way advocating that I want my opponents players injured. I want to face them at full strength. It's just how is a team with higher Physical and Mental stats that's using defensive tactics with hard tackling suffering quadruple the injury rate?

Referencing the 4:1 injury rate. I understand it suffers from the problem of a small sample size. I do wonder though if Gert is onto something with them always injuring his 7* players. I don't have any 7* players so I don't have a comparative example here. I'm just intriguing by why 7* players are injury magnets but my 9* player isn't. Could it be, a 7* player can be created by just farming, whereas a 9* probably requires buying tokens. Does Nordeus not want to injure players that managers most likely used upwards of 1000 tokens on, out of fear of losing customers? But on a player that can be created just by purchasing a 49-69T player off the scout list on day 1, do they not care?
I have a thesis the the 'machine' uses injuries too even out the field. In CL I met a much stronger team 10 point higher actually. He won but got 2 injured profiles, I got none. In the league I am often the strongst team, and it is always, almost without exception, a 7* player that gets injured in first half

my calculations says: in a full squad, three 7* players gets 44% of the injuries