View Poll Results: Do you like the new features and design in Top Eleven 2015?

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  • Yes, I like it

    66 15.71%
  • No, I don’t like it

    206 49.05%
  • Needs more improvement

    148 35.24%
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  Click here to go to the first staff post in this thread.   Thread: Top Eleven 2015

  1. #681
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    Quote Originally Posted by Moi View Post
    There has been a lot of debate regarding the disappearance of skill points. When we introduced them a couple of years ago, they were meant to serve as a way for our users to improve a group of skills relevant to player's role in the team, while also offering a quick overview of the player's potential. But a pattern emerged with a small number of our users where they started stockpiling skill points. It doesn't make much sense for the results of the training to have an effect e.g. four weeks after the training originally occurred.

    That is why we decided to keep the same functionality, while optimising the training flow for majority of players. After the training is completed or after a match is finished, players' skills will immediately improve. The ability to focus the progress on a specific group of skills can still be set from the player popup, the same way you could previously manually assign skill points, just with less clicks.

    On the other hand, we failed to properly communicate the lack of Special Ability and Roles training. It was never intended for them to be removed from the game, but the last-minute bugs caused the delay in releasing it with the 2015 update. You can expect them to come back soon, in one of the future updates. What you should know is that if your player has started one of these two trainings, he will continue to focus on them during the training, even though there is no way for you to see that. Top Eleven team is sorry for all of the confusion that this has caused.

    We would like to thank the community for the feedback that we received. Expect a lot more to come in the next couple of months.

    - Top Eleven Team
    Thanks for the apologize it was the less you can do !

    Yes , you improved the training and skill point system but how can i do now to stop progression of a quite old player who reach the frontier with next star , because if i want to sell him he has more chance to be sold with a quality who finish by 4 or 9 depending on my level ? How can i do now to intentionely put a player on the neg list ?

    EDIT : some people will answer me that if i want to stop progression i can stop training him , yes of course but if i stil want him to play until the last day of the season ?
    Last edited by Kaizer Franz; 02-02-2015 at 12:50 PM.
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  2. #682
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    Quote Originally Posted by Kaizer Franz View Post
    Thanks for the apologize it was the less you can do !

    Yes , you improved the training and skill point system but how can i do now to stop progression of a quite old player who reach the frontier with next star , because if i want to sell him he has more chance to be sold with a quality who finish by 4 or 9 depending on my level ? How can i do now to intentionely put a player on the neg list ?

    EDIT : some people will answer me that if i want to stop progression i can stop training him , yes of course but if i stil want him to play until the last day of the season ?
    to add with the not too train so we can not leave player`s 1 skill away from next star i have a ALM/ACM/ARM WITH SPECIAL ABILITY, how am suppose to stop his training so i can leave 1 skill away to sell on via neg list as i can`t assign new position or ability ??
    Last edited by spornybol; 02-02-2015 at 01:49 PM.
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  3. #683
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    Quote Originally Posted by Moi View Post
    There has been a lot of debate regarding the disappearance of skill points. When we introduced them a couple of years ago, they were meant to serve as a way for our users to improve a group of skills relevant to player's role in the team, while also offering a quick overview of the player's potential. But a pattern emerged with a small number of our users where they started stockpiling skill points. It doesn't make much sense for the results of the training to have an effect e.g. four weeks after the training originally occurred.

    That is why we decided to keep the same functionality, while optimising the training flow for majority of players. After the training is completed or after a match is finished, players' skills will immediately improve. The ability to focus the progress on a specific group of skills can still be set from the player popup, the same way you could previously manually assign skill points, just with less clicks.

    On the other hand, we failed to properly communicate the lack of Special Ability and Roles training. It was never intended for them to be removed from the game, but the last-minute bugs caused the delay in releasing it with the 2015 update. You can expect them to come back soon, in one of the future updates. What you should know is that if your player has started one of these two trainings, he will continue to focus on them during the training, even though there is no way for you to see that. Top Eleven team is sorry for all of the confusion that this has caused.

    We would like to thank the community for the feedback that we received. Expect a lot more to come in the next couple of months.

    - Top Eleven Team
    ok, so you think it doesnt make sense.

    What I think doesnt make sense:

    - magical red/blue/green packs that instantly cure you of whatever ails you.
    - goalkeepers using outfield player attributes and stats
    - not having nordeus created explanations of absolutely every aspect of the game.
    - 28/29 YO scouts that cost 50 tokens. Even 20 is too much for that age.
    - youth system that makes you pay up to 24 tokens for youth from your own academy. Half that is acceptable.

    Your update and past updates is telling us that you want to bring some realism to the game. but you really cant do that when you have outlandish mechanisms that seriously affect gameplay and the aspect of realism.

    You want to take away any aspect of the game that allows non-token users to have teams that can compete with token users and their money. It took 3 years to figure out that skill points are being stockpiled and more people are tanking? Or is it that you are looking for more money to grab from somewhere and you finally got to the skill points?

    you said: It doesn't make much sense for the results of the training to have an effect e.g. four weeks after the training originally occurred. the hypocrisy in your statement hurts my brain. If being more realistic is your reasoning for removing the capability of stockpiling skill points, then you absolutely have to get rid of the medical/condition/morale packs. OOOOOOOH, but that would take a serious chuck of your extortion money away, wouldnt it? You want to hear all the REAL moaning about injuries...take away the magical red packs. Ahhhh, but you have to weigh the pros/cons of removing/adding mechanisms since they can seriously affect your bottme line ie. people quitting out of frustration.

    my point: nordeus is trying to find every way to make people buy tokens. If the non-token buying public find a way to circumvent your extortion, you remove the opportunity.

    The only reason why I am still playing is because I can tank and have scout players every second season. I am not the only one that does this. But hey, its only a small minority that does this, but that is money out of your bank account right?
    Daniel, Kaizer Franz and K_6 like this.

  4. #684
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    I have 4 teams, one of thems was a 3* teams, Why? Because it is fun try to achive something without have a team full of scouts or 5* players.
    I used SP to train SA or third position or give them the third star again on the season after.
    Now i have a totaly unbalanced team, currently it was the team were was more fun to play. Thanks to make my enjoy miserable once again!
    Cat Harrison likes this.
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  5. #685
    VIP reddeviljohn's Avatar
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    Quote Originally Posted by Moi View Post
    There has been a lot of debate regarding the disappearance of skill points. When we introduced them a couple of years ago, they were meant to serve as a way for our users to improve a group of skills relevant to player's role in the team, while also offering a quick overview of the player's potential. But a pattern emerged with a small number of our users where they started stockpiling skill points. It doesn't make much sense for the results of the training to have an effect e.g. four weeks after the training originally occurred.

    That is why we decided to keep the same functionality, while optimising the training flow for majority of players. After the training is completed or after a match is finished, players' skills will immediately improve. The ability to focus the progress on a specific group of skills can still be set from the player popup, the same way you could previously manually assign skill points, just with less clicks.

    On the other hand, we failed to properly communicate the lack of Special Ability and Roles training. It was never intended for them to be removed from the game, but the last-minute bugs caused the delay in releasing it with the 2015 update. You can expect them to come back soon, in one of the future updates. What you should know is that if your player has started one of these two trainings, he will continue to focus on them during the training, even though there is no way for you to see that. Top Eleven team is sorry for all of the confusion that this has caused.

    We would like to thank the community for the feedback that we received. Expect a lot more to come in the next couple of months.

    - Top Eleven Team
    Why not just come out and be honest with us and say it is coz u dont want us saving skill points too tank?
    Sully and Kaizer Franz like this.
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  6. #686
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    Guess the main topic of this thread is clear: we do not want a autoassign of skill points.

    @admins and moderators: if i got you right, you forwarded our feedback to the developers. Is there ANY reply yet on this issue?
    Will they bring back this features or will they stick to the auto assign?

    If they bring back the so wanted feature, i will update my app on android again and give the new version a chance until the feature is back again. Else ill stick to the old 2.x version until it wont work any more. Guess then i have to decide further steps.

    Any feedback apprechated.

    Regarding the posts that users and their opinion in this forum arnt valuable:
    i am playing this games sind 22 months now, online nearly for each game. And i invest 20-50 euros each season.
    And i pretty much guess iam not the only one.
    People who play for free, may not bother the missing feature, people who spend money on this game shure do and should be taken serious.
    For myself, i buy skill points with my tokens, cause i keep my players from age 18 till their bitter end, and assigning skill points to them was what the game made interesting for me.
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  7. #687
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    Quote Originally Posted by Markus Tröszter View Post
    Guess the main topic of this thread is clear: we do not want a autoassign of skill points.

    @admins and moderators: if i got you right, you forwarded our feedback to the developers. Is there ANY reply yet on this issue?
    Will they bring back this features or will they stick to the auto assign?

    If they bring back the so wanted feature, i will update my app on android again and give the new version a chance until the feature is back again. Else ill stick to the old 2.x version until it wont work any more. Guess then i have to decide further steps.

    Any feedback apprechated.

    Regarding the posts that users and their opinion in this forum arnt valuable:
    i am playing this games sind 22 months now, online nearly for each game. And i invest 20-50 euros each season.
    And i pretty much guess iam not the only one.
    People who play for free, may not bother the missing feature, people who spend money on this game shure do and should be taken serious.
    For myself, i buy skill points with my tokens, cause i keep my players from age 18 till their bitter end, and assigning skill points to them was what the game made interesting for me.
    yes I keep forgetting about that. if you use the personal trainer and buy skill points, how would they get assigned under their "new, improved" system? Because if you put the pointer on defense and you buy 50 skill points, theoretically, they would all go on defense. So I would assume that you only buy 10 points, they get assigned to defense automatically, then you change the pointer to offense and buy more skill points etc.

    What a pain in the a$$!!!!!!

  8. #688
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    Quote Originally Posted by Sully View Post
    yes I keep forgetting about that. if you use the personal trainer and buy skill points, how would they get assigned under their "new, improved" system? Because if you put the pointer on defense and you buy 50 skill points, theoretically, they would all go on defense. So I would assume that you only buy 10 points, they get assigned to defense automatically, then you change the pointer to offense and buy more skill points etc.

    What a pain in the a$$!!!!!!
    True, and you cant assign it to a new position or a new talent! Thats why i downgraded the app to the old version again.
    Please Admins, try to gain a feedback from the developers.

  9. #689
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    There is a team in my league that has changed its name to f**k top eleven. Imagine if there was a full league with this name!!
    Kaizer Franz likes this.

  10. #690
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    Quote Originally Posted by Markus Tröszter View Post
    Guess the main topic of this thread is clear: we do not want a autoassign of skill points.

    @admins and moderators: if i got you right, you forwarded our feedback to the developers. Is there ANY reply yet on this issue?
    Will they bring back this features or will they stick to the auto assign?

    If they bring back the so wanted feature, i will update my app on android again and give the new version a chance until the feature is back again. Else ill stick to the old 2.x version until it wont work any more. Guess then i have to decide further steps.

    Any feedback apprechated.

    Regarding the posts that users and their opinion in this forum arnt valuable:
    i am playing this games sind 22 months now, online nearly for each game. And i invest 20-50 euros each season.
    And i pretty much guess iam not the only one.
    People who play for free, may not bother the missing feature, people who spend money on this game shure do and should be taken serious.
    For myself, i buy skill points with my tokens, cause i keep my players from age 18 till their bitter end, and assigning skill points to them was what the game made interesting for me.


    I believe you don't even read all the comments in this forum. Therefore, I am going to repost my old comment again. Hopefully, my message is clear enough for you all token buyers. As you invest the money for the game, it doesn't mean you are all that...and us as free one meaningless. Since the game is free to download any way, so why not take an advance of all the offers out there. What make you think that we don't care and never missed the features. Matter of fact, I have fell in love and show passion about the game than you have ever amazed. Prior to Top Eleven, I had over ten games on my phone, I deleted them all just to make room and clear mind to concentrate on my own football team. I took my own imagine about manage a major football team into the game. Needless to say, I love every bit of the old version. I sick and tried to see and use the new update, it looks like a fancy game with improperly function, unrealism. There are the whole list of dislike, but the two most important things that I don't like about it.

    Auto-assignment: By doing so, they partially took over my team. To me, that is a no no, please respect my ability about manage my OWN club. Every body has his/her own playability. I found the excitement from how I train my players; make them learn a new role, let them be specialist and of course, I personally want to use manual-assign for each of my players. Why should I force my strikers play defense? I always use red arrow for the strikers, so that manual-assign is a big part of my game.

    "7 seconds training" is also a big joke for me. Nordeus, you have two faces. You forced your customers to play the game by your own rule as you want to be realistic, comparing to the real football life. However, turn around, you put "7 seconds training" into the game. That is UNREAL and insult to all football players out there. I dare you to tell the world that you can and will earn a skill point for just put in 7 second easy exercise.

    This debate can go on for months, or even years. Nordeus, you also can hold on to your biggest embarrassing update. You are not improving the game beside being fancy and greed, but you are kicking a ball to your own face as most people say "you have scored your own goal."

    [QUOTE=Alessio Fitch;321063]


    Alessio, I totally agree with you 100%, your frustration is on so carry on for all of us whom have so much passion for the game. There are many issues that need to be fixed and improved for this biggest new update. However, I can only make many suggests to Nordues to look into it, I can't demand them to do it. By demanding them, that means, I am trying to take control of them...and no one wants this to happen. If I would turn it around, I don't even want them to take control of my team.

    You have mentioned about you and your friends are token players, not free ones. I respect your choice to play the game, but those players don't spend a penny (like me) for this free game, doesn't mean that Nordues will leave us in the corner. Matter of fact, we (not token buyers) may bring more revenue for Nordues than token buyers. You may spend $50 dollar in monthly basic for the game. We can do the same or even much better by watch the video. Let say $.05 per clip, I personally watch over 1000 videos each month. Addition, I also can download the app to get the token from Tapjoy or SuperSonicads through the game. Can you do the math, we easily make money for Nordues as well.

    So, please leave us as "free ones" alone as we are continuing to search for the answers from Nordues about this messy update.
    Last edited by Barca FC; 02-02-2015 at 07:44 PM.

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