Hello guys,

Some people may even find it strange the new method of development of players, however, remains almost the same, my players are usually developed with the games and 2 or 3 daily training.

In the old version we know that for every gain skill point was worth 0.2 points in its attributes, thus the calculation was simple to find out how many skill points needed for its development.

But how does this calculation in the new version which worked with percent?

Simple!

Here is an example of the new calculation to find out how many points are needed for the player to evolve:

In the above image I have a player about to evolve into world-class with 7 stars

*Defense: 49.9

*Attack: 49.6

*Physical / Mental: 49.7

In the old system worked that way: 49,9+49,6+49,7 = 149,2

For that player reaches 50 quality he will have to have 150 total skill points

149,2-150=0,8 In the old system it would require 4 skill points because each point is worth 0.2 points in their attributes.

********************NEW SYSTEM*********************

1- 150 - 149,2 = 0,8

2- 0,8 x 0,2 = 0,16

3- 0,16 x 100% =16%for each skill point gain in its attributes ( he needs 16 pts on their attributes to evolve to the next level )

NOTE: Because the new system works with percentage there is a rounding the numbers where the player can evolve with 14,15 or 16 skill points wins.

I tested this formula on several players and all went well, I also asked several friends to test and all worked.

My opinion of them have changed the method of evolution: If they had not changed, players would evolve quickly, considering that in a game, some players earn up to 7%. For example, if missing 3 points for the player evolve, with a game he getting this 7%, the player could rapidly becoming world-class legend and etc .. Under the old system, every game he could earn up to 3 points. So this change, came to balance evolution.