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Thread: [NEW CALCULATION] Evolution of Players

  1. #11
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    I love the new update very much but to be honest, the % system is a bit confusing. I do not see what it brings to the game.
    Basically, 4% are equivalent to 1 quality point (old system). You need 60% to get one level and, of course, 300% to get 1 star.
    Interesting to see the higlighted skills but are they really crucial to your players' performances ? Not sure. My best attaker (a scout) has almost the same quality level in defense and attack and he kicks asses big time. So...

  2. #12
    Dreamer Sully's Avatar
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    Quote Originally Posted by gizzmo View Post
    I love the new update very much but to be honest, the % system is a bit confusing. I do not see what it brings to the game.
    Basically, 4% are equivalent to 1 quality point (old system). You need 60% to get one level and, of course, 300% to get 1 star.
    Interesting to see the higlighted skills but are they really crucial to your players' performances ? Not sure. My best attaker (a scout) has almost the same quality level in defense and attack and he kicks asses big time. So...
    Sorry, how is 4% = 1 skill point in old system? Forgive me for being lazy and not working it out.

  3. #13
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    At my level, 100% (6 stars or scout level) corresponds to a player rated 90 quality (old system). One of my players is rated 91.3 (6 stars) and in the new system, he's also 105.2%. So, 1.3 pts are equivalent to 5.2 %. Which makes 1 pt = 4 %.
    You'll see it in training: you need your player to gain 4% to get one quality pt.

  4. #14
    Famous Ποσιδονας's Avatar
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    Quote Originally Posted by PricopGeorgeCătălin View Post
    I suppose we have to wait for sometime until a geek shows up and test all the training drills to find the best formula for a quick and fast training.

    Hard to say if is better or not because depends a lot from a training session to another, not all provide you same amount of points.

    Haven't tested Rodrigo theory but also I think he rushed a bit because you must do these tests once you have all drills unlocked to get the maximum points.
    Why not someone from nordeus explain those new things ?
    Or upload some manual ?
    I 'm really confused and not having fun at all.
    Last edited by nikolgiorgos; 02-17-2016 at 05:59 PM.

  5. #15
    Apprentice Joseph Sjarifudin's Avatar
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    Player stat & quality looks different between old and new version, take a look

    Old version stat, 74.4 + 85.4 + 85.2 = 245, quality 245 / 3 = 81.66, show 82 >>> round up

    [NEW CALCULATION] Evolution of Players-andre-kraupl-old-stat-.jpg

    ---

    New version stat, 74.9 + 85.8 + 85.5 = 246.2, quality 246.2 / 3 = 82.06, show 82

    [NEW CALCULATION] Evolution of Players-andre-kraupl-new-stat-.jpg

    Another player quality also like this (round up), no idea about this

  6. #16
    Dreamer Sully's Avatar
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    dude no offense, but we know this already. comparing the same numbers to numbers that are relatively the same will result in the same results.

    What is the issue is the conversion of 94% to ???, 102% to ???, 87% to ???, 116% to ???, 97% to ????. We know that 99.2% = 74.9.

    It is not as simple as 4% = 1 skill point, is it? Because my spreadsheet is not working because of this % crap. I need to know how much % it takes to go from 82Q to 83Q .

    Lets work on that.

  7. #17
    Newbie John Martini's Avatar
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    Quote Originally Posted by Sully View Post
    dude no offense, but we know this already. comparing the same numbers to numbers that are relatively the same will result in the same results.

    What is the issue is the conversion of 94% to ???, 102% to ???, 87% to ???, 116% to ???, 97% to ????. We know that 99.2% = 74.9.

    It is not as simple as 4% = 1 skill point, is it? Because my spreadsheet is not working because of this % crap. I need to know how much % it takes to go from 82Q to 83Q .

    Lets work on that.

    If you want to find out what percentage is any quality ( eg the player is 60-100 %
    and want to know what percentage is 62 . ) holds that

    RATE %= RATE % NOW * (QUALITY + X) / QUALITY, where x put the difference NEW QUALITY - OLD QUALITY .

    ex. let's say that the player named Varon with quality 54 which equals 98% level .
    I want to know what percentage is the quality of 56 ;
    Then % = 98 * ( 54+ ( 56-54 ) / 54 hence 98 * ( 54 + 2) / 54 thus 98 * 56/54 so 5488/54 equal to 101.6 %

    So the difference between calculated Rate % and the Rate % now gives us the % is needed for a player to reach
    a cetrain amount of quality.

    If its that your asking for...
    Last edited by John Martini; 02-17-2016 at 09:20 PM.

  8. #18
    Portuguese Forum Moderator Paivinha's Avatar
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    Quote Originally Posted by Joseph Sjarifudin View Post
    Player stat & quality looks different between old and new version, take a look

    Old version stat, 74.4 + 85.4 + 85.2 = 245, quality 245 / 3 = 81.66, show 82 >>> round up

    Click image for larger version. 

Name:	Andre Kraupl (Old Stat).jpg 
Views:	89 
Size:	49.6 KB 
ID:	62885

    ---

    New version stat, 74.9 + 85.8 + 85.5 = 246.2, quality 246.2 / 3 = 82.06, show 82

    Click image for larger version. 

Name:	Andre Kraupl (New Stat).jpg 
Views:	87 
Size:	51.0 KB 
ID:	62886

    Another player quality also like this (round up), no idea about this
    In my theory, for the player reaches 85 quality

    74,9+85,8+85,5 = 246,2

    255 - 246,2 = 8,8

    8,8 x 0,2 = 1,76

    1,76 x 100% = 176%

    it needs to get 176% more on your skills, either in speed, kick, pass, marking, etc ...

    Note, as we are working with%, this value can be rounded down may progress to 172% or even 174%

    Do the test!
    I did this calculation several times multiplayer and always worked!

  9. #19
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    but i just wondering .....the gift.... skill point from the friend everyday....so it add 4% randomly to one player???? LOL it still said "skill point" while we only have % right now =.=!

  10. #20
    Portuguese Forum Moderator Paivinha's Avatar
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    demo video on the first page!

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