Originally Posted by
MDKII
It's difficult to find a good balance when making promises about future content. We can have an idea for a feature, but never have it leave the idea pool for whatever reason (low priority, not possible with current tech, not possible due to some back-end stuff). We can get it into testing, but it turns out that the good idea didn't work well when tested and we delay it.
So, if we don't announce anything, it will feel like radio silence. If we announce something, but it gets delayed or even scrapped, we let you all down.
We just launched Direct Transfers (Negotiations) and our new Referral system. The Referral system actually lets you earn tokens, but I'll have an article soon explaining both in better detail. These features went through a lot of testing before they were released on all servers, mostly because when you have persistent PvP environment with over 6 million players, you're never sure how something will work when out in the wild.
That said, I poke our Game Design often to check the forums for suggestions, so even if they're not responding, developers are reading your ideas. When I see something interesting, I also forward it to them. I know it may not feel like that at times, but I'm sure you'd all rather have the developers working on the game than spending hours posting on the forums.
Now, as far as future plans go, I can't share much, but we will be having an "Ask the Devs" in December, where you guys will be able to submit questions you have, and then we'll post answers to the most common and interesting ones by the end of the year.